I'm not sure why people think Darth Revan and Malak teams should hold on defense.
Revan's whole leader kit is built around Pure Offense. If you're using him, you expect to win on Offense. (Baring God speed mod opponents)
Just because his kit and Fallen Bastila's include some anti Revan synergy does not mean he should Not Lose to Jedi Revan.
Malak's kit was better than what people thought it would be. Stacking defense and offense with 100% health damage on reset with health thresholds?
You tell me that kit didn't look super charged when we saw the reveal.
We wanted a Rock Paper Siccors meta right? Especially after months of mirror matches?
Let the teams fall on defense. Let the community come up with counters. It's finding these specific counters that make this game enjoyable.
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Ostensibly it's to get higher raid scores, more resources, and stay at the top of the arena. I enjoy arena, and I enjoy the Darth Revan mirror matches way more than Jedi Revan mirror matches. That being said, I also enjoy only having to do 3-4 battles to get to #1, instead of 9-10. It takes considerably less of my day to do so.
Except that was never a "payoff" promised, nor has that ever been the case in the 3+ year history of the game. And, such a reality would fly in the face of what CG has always intended - that is active arena play to obtain top payouts.
That's why the AI stinks, refreshes cost crystals, there's a timer, and there's a cool down timer between battles.
Nothing holds on defense. That's WAI and by design. DR + Malak is not going to be the first exception in 3+ years.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
When Traya first came out, it was very difficult to defeat her. Strategies had to be developed, and most players still wanted to avoid Traya when there were only a few in the shard. It was just easier to attack the older squads.
Then, when Jedi Revan first came out, it held hard on defense. Enemy Traya players struggled mightily, and could only win with great RNG. Then Bastila fallen came out and made life easier for Traya players, but Revan could still cut through them easily. Players with great mods and strong Revan squads still floated close to the top even after 24 hours.
When Revan returned, a huge chunk of my shard got him, and all of a sudden players who normally didn't drop out of the top 20 could get knocked down into the 80s overnight. Sure, we could all still get to our traditional payouts, but it took a lot more playtime and was very annoying.
With Darth Revan, the players who got him were looking for a return to a similar standing like when Traya and Jedi Revan were first released. That is exactly how it has worked in the past, and exactly what most of the Malak players are hoping for right now.
There's a difference between "difficult to work out counters" and "holding on defense".
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Absolutely. And the definition of each of those is subjective and relative to each player.
For me, "holding on defense" means that attacking the squad comes with a significant risk of loss for the majority of players. So hopefully the majority of players will choose to attack other squads instead of mine. I will only fall when players want the challenge of my squad, feel attacking me is their best option, or have a squad they believe is capable of easily defeating mine.
I don't expect Revan/Malak to "hold on defense" for 6 months. Absolutely not. I guess maybe a month, tops. It could be less than that - we shall see. I'm just expressing what I would like to see, and also what I feel is not unreasonable for players who invested in Malak. I don't expect the Devs to individually target each character that the community comes up with as a viable counter.
It's been awhile now since their spending has given them an advantage.
What’s the payoff for any other new character, or any old character? There shouldn’t be a guarantee for any character. There was no guarantee for JKR, there was no guarantee for GG. What about characters that actually couldn’t be obtained without paying? Nobody ever said “Krooper should be unbeatable” and the 2 probably cost more than the entire 2 teams needed for Malak.
That's exactly the question people asked when it turned out that Grievous fell like a rock on defense. The answer was basically that they'd acquired a great team for GA and were supposed to experiment in the arena to find out what works best. Also, their mods might not be ideal.
Why should it be different for DR, who is also very offense-oriented? Especially since players who already unlocked Malak have two Revan teams to work with. Why not use one to climb and put the other on defense.
Is there any tank in the game who makes a team near-unbeatable? They're all just annoyances in the end that make it a little harder to take out the damage dealers that keep hammering away at the attacking team. You either dispel them and leave them for last or go through them. What prevents you from winning is usually your team getting slaughtered by the rest of the enemy team.
The devs have decided to play the game for us. They dictate the meta, then, if they don't like how we play in response, they use nerfs to prescribe play.
That's not a game. And that's not variety or balance. That's just a digital version of "Mother, May I?"
Most of us want to play SWGOH - not this joke of a "game" Carrie's Clowns are turning it into.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
They want a whale meta where the whales can keep suckling on CGs breasts
That way the whales dont cry
No there isn't. And there isn't any other toon that had the pay wall and ridiculous requirements needed to get the toon. It is in a class of it's own. Personally I refused to even participate in the event because it was a blatant cash grab that didn't even pretend to respect the players but with the way they rolled the toon out it should be a defining feature for those who were bamboozled into getting it. If the whales can't trust cg to at the very least give large volume purchasers a definitive edge then they cannot be trusted at all.
Consequently I earned my Malek with good resource allocation and daily focus on arena's. 100% F2P. It's a grind.
We all can't win people and if you missed out that's on you, it was possible.
Thank you to the whales who keep this game going. Not liking how impo speed mods are on the new meta but I'm finding a way to still finish first even if I'm refreshing a bit more than normal.
Because he and his entire team also come with 0 defense and 0 resistance.
A team that sacrifices all of it's defense for offense in combat should not be able to hold on defense. Especially since no team in 3+ years has been able to "hold on defense".
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Jedi Knight Revan did when he was first released.
+1
Traya was also a nightmare for those that didn't have it..and an advantage for those that were in the first guilds that were clearing the raid. Some alliances even reshuffled and made super guilds to get that advantage which they enjoyed right up until JKR.
Now reread the first line of the part you quoted....
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Jka is fine as is. The only reason he destroys Dr is because he debuffs his own team into no Defense. Please get educated. We already have **** working at ea and don't need more **** confirming that they need to do more **** things.
Jka is fine as is