CUP rework idea

Zenbreon
323 posts Member
edited May 2019
All changes are in bold, Zeta upgrade are in Italics
Coruscant Underworld Police
Light Side, Galactic Republic, Attacker
Basic: Non-Lethal Fire Omega
Deal Physical Damage to target enemy and inflict Stun for one turn. If the target enemy already had Stun inflict Defense Down for 2 turns instead. On a Critical Hit grant a random Galactic Republic ally Protection Up (15%), Retribution, and Offense Up for 2 turns.
Special 1:Non-Lethal Grenade cooldown 3 Omega
Deal Physical Damage to all enemies and inflict Offense Down, and Speed Down for 2 turns and Stun for 1 turn. For each critical hit grant all Galactic Republic allies Protection Up (5%, stacking) for 1 turn.
Special 2: Lethal Force Omegacooldown of 5
Inflict stun for 1 turn, and inflict true damage (Ignores Defense but cannot Critically Hit) for each debuff on target enemy, and buff on Galactic Republic allies. Then for each time this attack hits gain +10% turn meter. If the enemy is defeated by this attack they cannot be revived. If they are not defeated immediately use Non-Lethal Fire.

Unique 1: Non-Lethal Specialist Omega
Coruscant Underworld Police deals +75% damage against enemies with a debuff and has +70% counter chance. Coruscant Underworld Police has +10 speed for each Galactic Republic ally.
Unique 2: Police Teamwork Zeta
Coruscant Underworld Police has +80% Potency. Coruscant Underworld Police recovers 10% protection whenever a Galactic Republic ally inflicts a debuff. Whenever Coruscant Underworld Police uses an ability he calls a random Galactic Republic ally to assist.
Post edited by Zenbreon on

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