State of Arena and Looking Towards Diversity

Taviffs
18 posts Member
edited May 9
The top 100 teams leading arena are all either Jedi Knight Revan or Darth Revan. Wouldn’t it be nice to see a little more diversity?

I am nostalgic for the early years of this game where you saw teams from all eras and incarcerations of Star Wars leading the arena. One day it would be Ackbar in the #1 spot, the next it would be Phasma, or Old Ben, or Dooku, or Maul, or Palpatine. As time went on, we saw CLS dominate for a while, then it was JTR, but even then you still had a variety of leaders in the top 100, and possibly a different team tomorrow than it was that day. Never was it down to literally only two leaders across the entire top 100 as it has become now.

Ironically, as more characters have been added, diversity in arena has vanished. You’d think the opposite would be true.

I believe the Kenobi/Anakin/Snips adjustments were a step in the right direction, but not enough to see a major presence of those characters in arena nor alter the redundancy in the current top 100. It’s still JKR or DR in all the lead spots.

It would please a fan that has been playing since the beginning to see more reworks aimed at increasing diversity of leadership (and their supporting casts) in arena, especially those that would give new life to old characters, ones that we farmed up and now just get destroyed in every mode of the game. This could be done in a way that still gives players incentive to farm (or possibly even pay) even if it’s for an “old” character. I would shell out for a Vader force choke that severely disables an opponent (similar to the way Thrawn’s fracture does), or Ackbar zetas that increase assists and survivability (at least enough for a classic rebel squad to stay alive against the Revans of the world). Just make it interesting. It doesn’t have to be these ideas specifically.

Finally, I’m not asking for an aggressive or curt explanation from commenters as to how this game makes its money or how its “always been this way.” Nor am I attacking the developers who made this great game that has entertained me for so many hours. I just want the force of the game to stay alive and well where, sadly, it’s feeling like the opposite when I see the same JKR team over and over no matter how many teams I refresh, hoping for a new opponent.

Replies

  • CoastalJames
    2939 posts Member
    Taviffs wrote: »
    The top 100 teams leading arena are all either Jedi Knight Revan or Darth Revan. Wouldn’t it be nice to see a little more diversity?

    They were going that way. And claimed they wanted it. And then halted it...

    :neutral:

  • SemiGod
    428 posts Member
    Padmé is getting there and with reworks she will be another part of the meta.
  • Nauros
    2532 posts Member
    Well, it's still an improvement over the previous state where it was only JKR...
    Revive the stores, the game needs it.
  • Elda0111
    1 posts Member
    edited May 9
    Padme will be next JKR/DR. They need massive rework, not just add new if they want to save arena. And same is with borring ship arena
  • The reason it’s still only dr and jkr is because people don’t have there padme geared, modded, or zeta’d well enough yet for arena. It’ll get there.
  • Meta changes every three months. Regardless, don't cry it's running your make up
  • No diversity funnels people to spend money to gear/mod. That's all they want.
  • Si7h_
    1 posts Member
    Same with TW. If the opposing guild has more JKR than we do, we don't advance past the first two territories. We have categorically lost the last 5-6 TW for this specific reason and it makes them boring.
  • Krynn007
    218 posts Member
    edited May 9
    The reason for this is because the people who are actually designing the characters and their abilities have no idea how to make a balance game

    They did ok from the early days as there was more balance, but it got to a point where they released a op character, and their answer to it, wasn't to rework or balance other characters, but release another op character.
    Look at the last few releases. It's getting out of hand when people start needing to watch YouTube videos to get the full explanation of what new abilities do. They are so long it is becoming more and more complex.
    It's only going to get worse I'm afraid. Because they can only answer with. Well have to make the next new character beat this op one, and so on.

    Another example is mods
    It goes to show the bad design flaws in the game when only 1 stat really matters. Speed
    Honestly whatever other stat you have, doesn't really matter, so long as you have the best speed, you'll win most of the time
    That shows bad diversity. Why even take the time and efforts designing other stats? When all anyone mostly looks for is speed.
    Yes I know for pve stuff you may opt for offense or something different, but in the pvp arena speed is what matters, and that's shows bad design

    I play a lot of strategy games and you can see the difference in games, where a game like this, everyone picks the same thing because that's what works. It becomes boring, and stale, and you see how poorly the game has been design.
    "Oh look at all these cool options I can do. Oh wait, out of 6 options only 1 worth taking)

    A game where every game you can try something new and still do well against others offers a more exciting game. You can see how well thought out the design of the game is, and that the people who design it, do a great job

    The people they have at cg are actually not very good at designing games. If this game didn't have the star wars name, I can say with confidence, that it would not be around today
    I'll never understand those who defend the people that make this game.

    It's like the post they recently said that the new gear equipment was released to diversify the other gear pieces
    ****, it's to make money and that's that, but there are people put there who buy their ****.

    In reality, they are a greedy business, that employes poor designers ( I actually feel bad Calling them designers as I'm insulting real designers), and if it wasn't for the star wars name, this game would not be around
  • OBoogieIII
    152 posts Member
    Yes to all of this. I hate spending so much time building certain toons, then they’re worthless and I have zero need for them. I hardly ever get to use my favorite ones because I’m forced to use who dev wants me too. Worse yet, I have to spend months farming and gearing the same team as everyone else , or I can’t compete in certain areas. More diversity would be amazing
  • Yeah I remember when top 100 had ten + squads not two. When one squad in tw couldn't Outlast ten of my squads and 12 more other clan mates and still be standing. Like I remember when ns came in and made us rethink squads but it never took more then 1-5 to kill it. You had hope if you didn't have them. If I'm playing tw or ga aang see jkr or Dr I just don't play is not worth my time bc I can't win. My bounty Hunter, sith , Jedi, ns, rebel, resistance, empire, fo, non of my teams stand a chance it's just discouraging I feel like I can't go up.
  • Rath_Tarr
    2017 posts Member
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  • I'm amazed at how many players buy into and actually support the concept that the fresh new character/team should be more powerful than the rest. Maybe step back and look at what the concept and appeal of this game used to be, and could be again: a large number of characters from the Star Wars universe for players to unlock, power up, and combine into teams... based on how you want to play, not who the devs have decided will overpower the rest of the content they continually render obsolete and worthless.

    In a balanced game, this would mean no useless characters; it would mean any character could at least be somewhat useful/viable. Realistically, some would of course function better with certain other characters or factions, some would be useful in a wider range of scenarios, etc., but they'd all be viable/useful. So if you're a fan of character x, you could put in the time, effort, and/or money, and have yourself a useful character you like and want to play as, not one you HAVE TO play as to be successful because developers decided a small percentage of characters will be useful and intentionally more powerful than others.

    When did the fun factor and the joy of trying out all sorts of combinations become irrelevant? When did the great appeal and supposed goal of having a giant pool of balanced, useful characters and teams disappear, and why isn't that still the goal?

    People will say it's all about making $. Okay... I'd argue there's more money to be made with 100 viable characters than with say 15. There'd be more characters to collect/improve and more incentive to do so, because in a balanced game they would all have a role. Many would continue to buy the fresh, new, unique characters, for sure. But instead of developers essentially discarding the vast majority of characters they made and writing them off as useless, why not make them useful so players would see value in spending money to obtain and level them as well? Why produce lots of content just to let it die and lose its value? Seems to me there's much more incentive to pay, and more reasons to pay, if more characters are useful.

    Please. Bring balance to the game, characters, factions. Or at least put an in-game stamp that says "useless" over the vast majority of characters so everyone knows exactly what characters are to be leveled, since devs want to dictate how we play, rather than let our imaginations, creativity, experimentation, and FUN be the guiding factors.

    Excellent post, thank you for it.
  • The arena might be the worst part about this game now. It’s awful... exactly how Carrie wants it.
  • I don't see a practical way to "increase diversity" at this point other than to create wilder RNG swings and less predictability.

    Maybe I'm looking at it too simply, but instead of just talking about what you want conceptually, you should also think practically about how things can be done.
  • mellamoroberto
    28 posts Member
    edited May 23
    Devs can tweak older characters to make them competitive/useful. Even if they do so the fast, easy way and simply adjust base stats and damage so otherwise useless characters at the very least do decent damage and/or can take more damage.

    Adjusting or reworking abilities, synergy, AND stats, etc. is also doable and much faster than creating a new character or team from scratch, but would obviously take longer and require more testing than simply tweaking stats.

    The only real problem is that's not the vision they have for the game. They believe the fresh new characters/teams should be significantly stronger than everything else. So I guess yeah, it's not feasible if they have that perspective, but if they see the appeal of a more balanced roster, things could change quickly.
  • TVF
    13467 posts Member
    They see the appeal of money.
    TVF's guild is recruiting. Say hi in our Discord! https://discord.gg/AmStGTH
  • TVF wrote: »
    They see the appeal of money.

    True. But every existing character that's useless now could become a reason to spend money if it ceased being useless. With less dev time and effort required vs making a new character. They're missing the big picture IMHO.
  • TVF wrote: »
    They see the appeal of money.

    I'm getting a bit tired of whining like this. The truth is money coming in makes it possible for anyone to play for free. It's socialism in the gaming world, and paying more is always going to provide an advantage.

    They can tweak older characters but then they might become the meta or the meta becomes less of an incentive to buy and the whole game goes splat.
  • TVF
    13467 posts Member
    darthdavid wrote: »
    TVF wrote: »
    They see the appeal of money.

    I'm getting a bit tired of whining like this. The truth is money coming in makes it possible for anyone to play for free. It's socialism in the gaming world, and paying more is always going to provide an advantage.

    They can tweak older characters but then they might become the meta or the meta becomes less of an incentive to buy and the whole game goes splat.

    It's not whining, it's fact. I made no judgement about it.
    TVF's guild is recruiting. Say hi in our Discord! https://discord.gg/AmStGTH
  • TVF wrote: »
    darthdavid wrote: »
    TVF wrote: »
    They see the appeal of money.

    I'm getting a bit tired of whining like this. The truth is money coming in makes it possible for anyone to play for free. It's socialism in the gaming world, and paying more is always going to provide an advantage.

    They can tweak older characters but then they might become the meta or the meta becomes less of an incentive to buy and the whole game goes splat.

    It's not whining, it's fact. I made no judgement about it.

    Then, I misread your post. I apologize as it's quite common around here. Money drives content that is even available if you don't pay a dime for this game. That's pretty amazing no matter what inconveniences a player has to do to get that content. I especially detest the whining judgments on "morality" of the developers. They have made it available for free for crying out loud! It's also a frickin' voluntary video game, not health care. In a sea of complaints and real issues, it becomes harder to identify and solve real issues when complaints litter the forum.
  • You'll be looking forward to it for a very long time. CG has proven they don't want a diverse arena. I don't think there's enough money in that to satisfy their demands.
  • Don’t forget that recently we were experiencing some degree of diversity in arena: people used Palpi to defeat DRevan, Anakin gave a huge help to Jedi Revan teams to climb, someone used Traya again, CLS and “New Hope” had some chances in that environment.... so we had 5 strong different teams at the same time.......
    Unfortunately, this lasted few days, this diversity was actually killed by the Devs. They nerfed Anakin, Palpi lead (enemy Sith can’t gain TM vs Malak).... they decided that only players having DRevan AND Malak should reach top ranks.
    Since then, you can see only DRevan/Malak in the best arena ranks, and a ocean of JKR teams and some weaker DRevan team (= no Malak) in the remaining top 50.
    Many players have completely lost their interest in arena due to this.
    I don’t have DRevan, so the days in which I used Anakin in my JKR team to kill them all and continue to reach top spots were great. Now I only play my 5 free fights (often only 2-3) to stay in top 50, no refresh ... because there is no chance to climb, and no fun.
    Sadly, a point of view like this is growing quickly among hundreds of players....
    I wrote this the day Devs announced Darth Revan (so I didn’t suspect the garbage they were planning with Malak!): too much end-game beasts in a too short time frame.... too brutal power creep.... the clear sensation that they are trying to maximize brief-term money grab instead of planning a slope, future game development.....
  • Si7h_ wrote: »
    Same with TW. If the opposing guild has more JKR than we do, we don't advance past the first two territories. We have categorically lost the last 5-6 TW for this specific reason and it makes them boring.

    You guys don't have NS?
  • Corruptor
    285 posts Member
    You don’t need diversity. I just love seeing this. This is how I know for sure this game rewards people who spend with trash like this and it never fails. 18a2n8rq65yj.jpeg
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