Will bad zetas ever get changed?

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    I actually wondered if they would ever be likely to rework Stormtrooper to carry the same style of endless barrage as B1 Battle Droid or Nightsister Zombie have, but for the Empire.

    Just the basic Stormtrooper, mind, not the specialised Troopers. Although a case could be made for FOST, I guess.
    "The dark side, the light... both have merit. Why not half of each...?" - Harvey "Two-Face" Dent
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    hotdeaths wrote: »
    This may seem stupid to ask, but will rubbish zetas like Pao's (there are so many more terrible ones on awful characters) ever be re-worked? I don't see those characters ever getting a re-work as they are tiny compared to the rest of the star wars universe and hold no value, but what is the point of having them? Is it just for 'collectors' or did CG design them intentionally thinking that they were good, for them to turn out pretty awful.

    Just using Pao as an example.

    Also, ik some zetas aren't as good (Such as Badstilla), but they are still helpful on good characters and aren't always considered a waste.

    Some more pointless character zetas include:

    -Stormtrooper
    -Bodhi
    -Rose
    -Pao
    -Clone Wars Chewy
    -Saxon (Never seen him in game, soooo many better leaders)
    -Farmboy Luke

    It just confuses me why some already poor characters were given the worse zetas. I know they don't want an ability to suddenly make a character amazing, but then whats the point of having the zeta available?

    Choppers unique omega is probably one of the best omega upgrades in the game, far better than any of the mentioned above. Why are they zeta worthy abilities and choppers (or CLS 2nd ability etc) omega isn't?

    I've got a zeta Saxon. He hasn't been used in a year or so. He looks cool, so that's why I gave him a zeta. I would love a rework on Gar Saxon lol
  • Nauros
    5429 posts Member
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    hotdeaths wrote: »
    This may seem stupid to ask, but will rubbish zetas like Pao's (there are so many more terrible ones on awful characters) ever be re-worked? I don't see those characters ever getting a re-work as they are tiny compared to the rest of the star wars universe and hold no value, but what is the point of having them? Is it just for 'collectors' or did CG design them intentionally thinking that they were good, for them to turn out pretty awful.

    Just using Pao as an example.

    Also, ik some zetas aren't as good (Such as Badstilla), but they are still helpful on good characters and aren't always considered a waste.

    Some more pointless character zetas include:

    -Stormtrooper
    -Bodhi
    -Rose
    -Pao
    -Clone Wars Chewy
    -Saxon (Never seen him in game, soooo many better leaders)
    -Farmboy Luke

    It just confuses me why some already poor characters were given the worse zetas. I know they don't want an ability to suddenly make a character amazing, but then whats the point of having the zeta available?

    Choppers unique omega is probably one of the best omega upgrades in the game, far better than any of the mentioned above. Why are they zeta worthy abilities and choppers (or CLS 2nd ability etc) omega isn't?

    I've got a zeta Saxon. He hasn't been used in a year or so. He looks cool, so that's why I gave him a zeta. I would love a rework on Gar Saxon lol

    Your wish might come true later this year when The Mandalorian is released, that will be the perfect opportunity to add the Mandalorian tag and possibly make Saxon their leader along with a rework. We already have enough Mandos for a whole team if you count the Fetts...
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    Phoenixeon wrote: »
    Vertigo wrote: »
    Phoenixeon wrote: »
    Cassian: prot up 30% 3 turns, requires a set of zeta.
    Bastila: prot up 200% until depleted, requires to be the leader.

    How about this?

    I have bodhi and pao zetad (all R1 zetad actually), suck or not, hey, at least their zeta are unique.

    Guess I will never unlock both revan and malak then, because I refuse to farm/gear bastila up.

    Bastila's zeta lead turns all mediocre jedi into very useful jedi. Sure she has to be in the leader slot, but that leader zeta can transform an entire team of all sort of jedi. Pao's zeta might be technically useable in every team you put him in, but that doesn't mean it's actually good in all teams.

    I am not here to discuss bastila's zeta good or not. Its her leader skills 7 times (well almost) cassian's zeta and without time limits makes me sick.
    So you purposely leave a toon out of your development plan because they are more powerful than some random 2+ year old characters? That'll show them.

    All your GA opponents will be eager to face you, at least.
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    Nauros wrote: »
    hotdeaths wrote: »
    This may seem stupid to ask, but will rubbish zetas like Pao's (there are so many more terrible ones on awful characters) ever be re-worked? I don't see those characters ever getting a re-work as they are tiny compared to the rest of the star wars universe and hold no value, but what is the point of having them? Is it just for 'collectors' or did CG design them intentionally thinking that they were good, for them to turn out pretty awful.

    Just using Pao as an example.

    Also, ik some zetas aren't as good (Such as Badstilla), but they are still helpful on good characters and aren't always considered a waste.

    Some more pointless character zetas include:

    -Stormtrooper
    -Bodhi
    -Rose
    -Pao
    -Clone Wars Chewy
    -Saxon (Never seen him in game, soooo many better leaders)
    -Farmboy Luke

    It just confuses me why some already poor characters were given the worse zetas. I know they don't want an ability to suddenly make a character amazing, but then whats the point of having the zeta available?

    Choppers unique omega is probably one of the best omega upgrades in the game, far better than any of the mentioned above. Why are they zeta worthy abilities and choppers (or CLS 2nd ability etc) omega isn't?

    I've got a zeta Saxon. He hasn't been used in a year or so. He looks cool, so that's why I gave him a zeta. I would love a rework on Gar Saxon lol

    Your wish might come true later this year when The Mandalorian is released, that will be the perfect opportunity to add the Mandalorian tag and possibly make Saxon their leader along with a rework. We already have enough Mandos for a whole team if you count the Fetts...

    Except Gar and his Super Commandos, while technically mandalorians, would be mortal enemies of all true mandalorians. Gar Saxon sold out big time. Still it would be great to have a Mandalorian faction, maybe get som synergy between Canderous, Sabine, the Fetts, and the Commandos. Oh and maybe we'll get Shae Vizla down the line :smiley:
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    No.
  • Nauros
    5429 posts Member
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    Nauros wrote: »
    hotdeaths wrote: »
    This may seem stupid to ask, but will rubbish zetas like Pao's (there are so many more terrible ones on awful characters) ever be re-worked? I don't see those characters ever getting a re-work as they are tiny compared to the rest of the star wars universe and hold no value, but what is the point of having them? Is it just for 'collectors' or did CG design them intentionally thinking that they were good, for them to turn out pretty awful.

    Just using Pao as an example.

    Also, ik some zetas aren't as good (Such as Badstilla), but they are still helpful on good characters and aren't always considered a waste.

    Some more pointless character zetas include:

    -Stormtrooper
    -Bodhi
    -Rose
    -Pao
    -Clone Wars Chewy
    -Saxon (Never seen him in game, soooo many better leaders)
    -Farmboy Luke

    It just confuses me why some already poor characters were given the worse zetas. I know they don't want an ability to suddenly make a character amazing, but then whats the point of having the zeta available?

    Choppers unique omega is probably one of the best omega upgrades in the game, far better than any of the mentioned above. Why are they zeta worthy abilities and choppers (or CLS 2nd ability etc) omega isn't?

    I've got a zeta Saxon. He hasn't been used in a year or so. He looks cool, so that's why I gave him a zeta. I would love a rework on Gar Saxon lol

    Your wish might come true later this year when The Mandalorian is released, that will be the perfect opportunity to add the Mandalorian tag and possibly make Saxon their leader along with a rework. We already have enough Mandos for a whole team if you count the Fetts...

    Except Gar and his Super Commandos, while technically mandalorians, would be mortal enemies of all true mandalorians. Gar Saxon sold out big time. Still it would be great to have a Mandalorian faction, maybe get som synergy between Canderous, Sabine, the Fetts, and the Commandos. Oh and maybe we'll get Shae Vizla down the line :smiley:

    Yeah, and the Fetts' status as Mandalorians is debatable at best and the whole group is spread out across factions and eras, but I wouldn't mind this game taking a few liberties in this regard.
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    Luminara's zeta is pretty bad, 2 extra HoTs for an already bad lead xD
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