Currently role tags mean little to nothing in most areas of the game. There are a few exceptions: skills (GK lead, ezra, dooku riposte, etc.), parts of some game modes (Stand alone P3 STR).
However most other areas I'd struggle to tell you what role most characters have.
It made me think of what qualities I think of when I consider a specific role.
Tank: High HP/Protection/Defense
Immune to percentage health effects (KRU, kylo, Malak), Pretaunt (Shoreteooper, Sith trooper, baze), Auto-taunt (GK, K2), or undispellable/re-taunt (old ben, bossk).
Attacker: High damage, high speed, TM gain from skills, lower health. Counter chance (Nest/Wampa), TM gain on attack (GMY, Restance troooer), skills to disable (stun, daze)
Support: Low damage, mid range HP, utility skills, survivability comes from dodge, stealth, or skills.
C3P0, Hyoda, Jolee, Daka, Ewok Elder, thrawn.
What I would love to see is some standard skill, quality, or bonus that came with a tag. Maybe adding a bit more uniformity to tags could be a step to help balance out the imbalance of speed.
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Thrawn has great damage, especially hitting 4 times with fracture (his special damage.
Darth Nihilus has great damage plus annihilate
GMY is actually support, not attacker, and has the most damage.
Other great damagers (mother talzin, both bastillas) are support
There are skills/leads that interact with people based on their 'role', like Ezra's special, QiRa's lead, etc. But otherwise they don't mean much, and idk if we really need them to.
For instance:
Tank- Takes reduced damage from % health effects
Attacker: Gains 5% TM on critical
Support: +30% Crit avoidance, +20 dodge
This would help roles mean something and create more theorycrafting options.
Nihilus, for example. He does good damage and has a instant, permanent kill, yet he's Support, presumably because he can remove buffs (single target) on attack and increase cooldowns by 1 (multiple targets). Yet if you look at the Sith characters as a whole, they're pretty effect- and debuff-heavy. Vader, for example, ability blocks (single target) on attack and add DoTs and speed debuff (multiple targets), and is an Attacker.
Both have leadership abilities that boost/affect teammates' abilities, and Vader's also has TMR against enemies on his. For what it's worth, my Nihilus also tends to outdamage my Vader on raids despite have inferior gear because of Annihilate's damage.
That's just one example. Maybe instead of having 4 role tags, there should be more tags, each with a more specific meaning. Attacker or High Damage for characters are roughly above the X percentile in damage capabilities. That would likely be based on fully geared and skilled characters, and whether to take zetas into account would be up to devs. There could be other tags for having high base HP, high base speed (Fast), buff abilities (Buffer), debuff abilities (Debuffer), character-unique abilities (Unique), healing abilities (Healer), revive abilities (Reviver), other miscellaneous abilities like counter and turn-meter manipulation, leader ability (Leader), standard or atypical taunt (Taunter), etc.
At the very least, that would give some useful filters when pulling up characters or experimenting with new teams. Or there could also be incentives for having a team that hits on a lot of those tags and slight tweaks to certain raids or raid phases based on tags.
And maybe just maybe, in the process of applying those tags, the devs might also make some useful character tweaks when they are reminded firsthand how useless some of the characters currently are. If you're examining a character for the purpose of tagging and ask yourself "why am I wasting my time on this one," it gets a minor rework. 😋🤣
Oh yeah cassian's unique is a role-tag-skill but I guess no one cares because its outshined by bastila.
Attackers can do high damage.
Tanks have high survivability.
Supports are good with buffs/debuffs/assists etc.
Healers cab heal.
Some guys fit multiple but they only get one.
*sigh*
And GK
Tbf he did say "etc" lol. Guess that covers them all.
Pass.....I wouldn't want generic skills/buffs/bonuses that apply to dozens and dozens of characters. Forget about the utter balancing nightmare by basically changing every kit in the game, unique kits are way better than just having 4-6 archetype roles with the same kits and just different skins slapped on them.