New mod management tools

SCCH
62 posts Member
edited June 2019
First of all I want to say that mod management became way better with the last update, so big heads up to the devs.

However, mod managing is still annoying and unnecessarily time consuming. With mods 2.0 we increased the number of potential good mods we need to level up in order to see if they will be valuable, and also increased the need to sell all the garbage you generate to avoid filling the inventory. The selling tool is quite uncomfortable. My two suggestions are:

1) allow us to level up/slice/sell mods from all the windows, in particular from reward windows. You farm/earn a mod, and without changing location you level up, see it is garbage, sell it (or level up, see it is nice, slice) and then go on to the next reward mod.

2) in the sell/manage mod windows, allow us to filter by level and a “doesn’t have” filter. That way we can develop systematic criteria to sell/level up mods quickly. For example take all level 1 purple mods and upgrade them to 3, then filter all level 3 purple mods and sell all those without speed (maybe with some exceptions).

Tool 1) would be HUGE but also probably more complicated to implement. Tool 2) should be easy to implement and improve quite a lot our quality of life.

What do you think? There are probably lots of sexy ideas out there and some should be very easy to implement like the level filter one.

Replies

  • Legend91
    2441 posts Member
    Options
    Backup of your whole roster so once you remodded several chars/teams for a raid you can get back the original state of your roster with only a few clicks.
    Legend#6873 | YouTube | swgoh.gg
  • Options
    Should be able to sell a mod immediately when you get it and when taking a mod from a character yoy should be able to put the existing one on the character you're taking the mod from
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