Hondo Ohnaka kit idea

Hondo Ohnaka: Neutral Side, Scoundrel, Smuggler, Attacker
Versatile Scoundrel Attacker that always has a trick up his sleeve no matter what enemies he may face

Nothing Personal: Deal special damage to target enemy. If that enemy was Light Side, dispel all buffs in them. If Dark Side, inflict stagger and daze for 2 turns. On a critical hit, gain 20% turn meter. This deals 10% more damage for each stack of Avarice.

Avarice: 5% critical chance, critical damage, and health steal per stack, cannot be prevented.

Let’s Make a Deal: All allies gain 30% turn meter and advantage for 2 turns. Dark Side allies gain offense up and potency up for 3 turns. Light Side allies gain critical damage up and speed up for 3 turns. Dark Side enemies gain offense down and potency down for 3 turns. Light Side allies gain critical damage down and speed down for 3 turns. For each active ally, gain 1 stack of Avarice for 1 turn, and gain 2 stacks for each Scoundrel ally.

Surprise Assault: Deal special damage to target enemy and daze them for 2 turns and inflict debuffs for 2 turns based on that enemy’s role:
Attacker: stun and stagger
Support: ability block and blind
Tank: buff immunity and tenacity down

Just Good Business: Scoundrel allies gain +30% critical damage, +50% health steal, are immune to turn meter reduction. Whenever an enemy is defeated, all Scoundrel allies recover 15% health and protection and gain offense up, defense up, and advantage for 3 turns. Zeta: Whenever a Dark Side ally is critically hit, the enemy that critically hit that ally takes damage equal to 15% of their max protection. Whenever a Light Side ally is debuffed, the enemy that debuffed that ally takes damage equal to 15% of their max health.

This is No Longer Profitable: Hondo gains 5% turn meter any Scoundrel ally takes a turn, and half that amount when any other unit takes a turn. While Hondo has Avarice, Scoundrel allies take reduced damage from percent health damage effects. Zeta: When all other allies are defeated, Hondo gains 10 stacks of Avarice, +100% offense, +100% defense, and his cooldown durations are reduced by 1.
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