Weighing the issues. GA and Geo would be the smarter thing to be focused on really. T13 is going to bring on a whole lot worse issues for HSTR single clearing.
They clearly stated in the post about the loop that they would not be addressing this loop until after the release of Geo TB. Seeing as TB has not been released yet, why would you expect them to have fixed the loop yet?
maybe if they had a real test department they would not continue to release loops like this
Or maybe the game mechanics are incredibly complex and sometimes things slip by?
Don't get me wrong, I'm not saying they don't mess up. (See my first response to your thread). But out of everything, this is a silly thing to pick on. Especially since it helps us all. Everyone complains the sith raid is too hard/long/boring and here is something to help with that, and you complain about it?
So what....we should read BEFORE making posts about the devs not doing their jobs??? Nonsense
Don't forget the next part "if or how we plan on addressing it". The "if" being very important. We know from history that they are most concerned about loops when the content is the end game, once they have moved beyond it... It's sidelined. The pit has a loop... It's called sim.
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So what....we should read BEFORE making posts about the devs not doing their jobs??? Nonsense
Or maybe the game mechanics are incredibly complex and sometimes things slip by?
Don't get me wrong, I'm not saying they don't mess up. (See my first response to your thread). But out of everything, this is a silly thing to pick on. Especially since it helps us all. Everyone complains the sith raid is too hard/long/boring and here is something to help with that, and you complain about it?
Don't forget the next part "if or how we plan on addressing it". The "if" being very important. We know from history that they are most concerned about loops when the content is the end game, once they have moved beyond it... It's sidelined. The pit has a loop... It's called sim.
We have an answer. Closed.