0 today, 0 on last Monday and Sunday, and 2 last Thursday. We should start compiling lists, and I have snapshots. RNG be damned, it sure feels like getting even 1 is a super lucky day.
It's not live yet as the possible rewards still list "2" as the potential for zetas.
Once it's live it will read "1". Though I wonder if there will also be a "guaranteed" attached to it and will only pertain to the final tier of the ship abilities challenge. This would give people the option of going for the guaranteed 1 (tier iv) or the potential to hit 2 on the lower tier (tier iii).
I'm usually the last person to defend CG about drop rates for mats but I never have a problem with Zetas.
Sure I get 0 on occasion but to be fair I more often get some than not.
That being said I do have problems with the aqusistion of character shards. 2 refresh a day for one week took range trooper from 16 -20
this... so 2 zetas total on all the double drop attempts and 0 0 today.... honestly this is why people think these challenges are so stupid in the meantime my GAC opponent just banged another zeta on his Malak wooooooo
Man everyones been complaining about not getting zetas, I was getting 4 a day during the double drops and got 2 today from mat again...Must be my luck then!
Carrie released a statement on the Podcast Discord channel. I will copy and paste it below if I can find it again:
"Thanks for posting this, because I was looking for an in to talk about it. In the third hour of rambling my head off, I said two things that were too close to "not necessarily true" for my comfort that I want to clarify. I usually try to give myself an out, like "I don't recall if that's live, but it should be" but I would totally understand why it seems that way. It's because I spend as much time playing internal builds and having discussions as I do playing the live build. Usually when I'm posting here, I run around and get clarity, but I didn't do that because we recorded over the weekend, and I should have fact checked the following day and asked for an edit but forgot.
So we started investigating where that ended up, we DID end up taking 0-2 off things that you never saw, so that doesn't get me any brownie points. And so I sincerely apologize for not being clear when I should have checked or at least followed up and requested we edit out my babbling nonsense. The reality is, I agree with the sentiment in this case VERY strongly, so we are going to make a change to that drop rate and probably fix it at 1. Caveat: Have not run all the numbers yet, so while this is still very much my desire and I think we can do it, we need to cross a few t's and dot a few i's. But unlike other caveats, if we do this, we'll do it as soon as humanly possible and post about it when we've confirmed.
The "other thing" btw is that I was talking about us reordering the shop tabs, and that was task in TU16 polish which just ended, but I confirmed today it did not get in, because it causes a world of hurt for players leveling up without additional tech work. So the shops will still be in the bad order and we are looking to see what we can do to reduce friction for elder players without making new players lives painful."
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Replies
Time to make guacamole
I did score 2 on the Ewok event though.
Once it's live it will read "1". Though I wonder if there will also be a "guaranteed" attached to it and will only pertain to the final tier of the ship abilities challenge. This would give people the option of going for the guaranteed 1 (tier iv) or the potential to hit 2 on the lower tier (tier iii).
Yes, as was clearly evidenced by you getting something other than 1.
I checked your math skills. And it turns out that you are correct.
However, I also checked my math skills. And it turns out my math skills are incorrect.
So overall, your statement is inconclusive until further evaluation can be done.
Until then I am chalking this up as Rebel News.
Sure I get 0 on occasion but to be fair I more often get some than not.
That being said I do have problems with the aqusistion of character shards. 2 refresh a day for one week took range trooper from 16 -20
this... so 2 zetas total on all the double drop attempts and 0 0 today.... honestly this is why people think these challenges are so stupid in the meantime my GAC opponent just banged another zeta on his Malak wooooooo
THX for da crapdumpensation
"Thanks for posting this, because I was looking for an in to talk about it. In the third hour of rambling my head off, I said two things that were too close to "not necessarily true" for my comfort that I want to clarify. I usually try to give myself an out, like "I don't recall if that's live, but it should be" but I would totally understand why it seems that way. It's because I spend as much time playing internal builds and having discussions as I do playing the live build. Usually when I'm posting here, I run around and get clarity, but I didn't do that because we recorded over the weekend, and I should have fact checked the following day and asked for an edit but forgot.
So we started investigating where that ended up, we DID end up taking 0-2 off things that you never saw, so that doesn't get me any brownie points. And so I sincerely apologize for not being clear when I should have checked or at least followed up and requested we edit out my babbling nonsense. The reality is, I agree with the sentiment in this case VERY strongly, so we are going to make a change to that drop rate and probably fix it at 1. Caveat: Have not run all the numbers yet, so while this is still very much my desire and I think we can do it, we need to cross a few t's and dot a few i's. But unlike other caveats, if we do this, we'll do it as soon as humanly possible and post about it when we've confirmed.
The "other thing" btw is that I was talking about us reordering the shop tabs, and that was task in TU16 polish which just ended, but I confirmed today it did not get in, because it causes a world of hurt for players leveling up without additional tech work. So the shops will still be in the bad order and we are looking to see what we can do to reduce friction for elder players without making new players lives painful."