Guild GP: 119mill (about 112mill active though, we had a new addition after the TB started)
Current Stars: 7* (2.2 mill from getting another star today :fingerscrossed: )
Projected Total Stars: 9-11 most likely.
===================================
Like most guilds our Seperatists (Geos especially) weren't where they needed to be yet.....I think with a bit of focus we can be aiming for 13-15 for our second try
The guys at the top get the fantastic rewards boosting your levelling speed for everything, while the guys at the bottom take a loooooooooooooooooooong time. Dull.
Hopefully 31 here.
Rewards aren't that great. In a mid tier guild your sith raids last longer than 45 minutes giving you a better chance to grab top 10 rewards. That's likely better than the crap they will throw into the rewards box in geo tb.
Are you going to get to 24? I’m actually surprised we did. Not that I’m surprised our guild is doing as well as it is, but that it’s “easy” to get to 24 stars when it was announced most top guilds would get between 20-24.
We are at 24*, hopefully getting to 31-32, and at 247M gp and some change.
Nah don't think so. We are 236M (rank 25) but not even half of us have 5 x 7* separatist droids so we will only be 23* at the end of this phase.
Hopefully by the next TB we can push for 9* this phase as more people get 7* droideka/b1
Guild GP: 127 Mil.
Current Stars: 4/5 (within a couple K of 5)
Project Total: 6/7
No more than 1 star per territory. Gave up on middle track.
That's your mistake - get less progress and focus on more stars. Work out the cheapest stars to get, and the best method to get them. At 129MGP, we're only getting fleets into phase 3 battles, but have worked things to get 2 or three stars in all 4 land based territories in p1/2. It's as much about timing of GP and officer control. The tactics of maximising stars is actually quite fun.
The guys at the top get the fantastic rewards boosting your levelling speed for everything, while the guys at the bottom take a loooooooooooooooooooong time. Dull.
Hopefully 31 here.
Rewards aren't that great. In a mid tier guild your sith raids last longer than 45 minutes giving you a better chance to grab top 10 rewards. That's likely better than the crap they will throw into the rewards box in geo tb.
Are you going to get to 24? I’m actually surprised we did. Not that I’m surprised our guild is doing as well as it is, but that it’s “easy” to get to 24 stars when it was announced most top guilds would get between 20-24.
We are at 24*, hopefully getting to 31-32, and at 247M gp and some change.
wait what ???
I thought no one was supposed to be able to beat the thing ??? 31-32 stars from the get go ???
Guild GP: 127 Mil.
Current Stars: 4/5 (within a couple K of 5)
Project Total: 6/7
No more than 1 star per territory. Gave up on middle track.
That's your mistake - get less progress and focus on more stars. Work out the cheapest stars to get, and the best method to get them. At 129MGP, we're only getting fleets into phase 3 battles, but have worked things to get 2 or three stars in all 4 land based territories in p1/2. It's as much about timing of GP and officer control. The tactics of maximising stars is actually quite fun.
I agree with the strategy......but you didn't go north first to unlock the ship part right away? (unless I'm misunderstanding you, which is possible)
I had to come up with our plan in an hour but we did this
Day 1: Droid Factory (Characters)
- one Traya short of full platoon which we'll have for next time
- open up ship path
Day 2: Canyons (Characters) and Core Ship Yards (Fleet)
- no cross over from the 2 sections and we get to use our full GP
Day 3: Petranaki Arena (Characters) and Contested Air Space (Fleet)
- again no cross over from the 2 sections and we get to use our full GP
Day 4*: Seperatist Command (Characters) and Republic Fleet (Fleet)
- again no cross over from the 2 sections and we get to use our full GP
* the original plan was for day4 to go after Battle ground and the Wot Tambor Special Mission, but we don't have 7* GeoAlpha and it looks like Seperatist Command might be a bit easier to 2* for us
Edit: Good thing we changed the plan, we didn't unlock Battle Grounds...next time well have to do Seperatist Command on Day 3 and Petranaki Arena on day 4
Guild GP: 178 M
After P3: 15 Stars
Probable Result: 18 Stars
I did the maths. We would need to win about 40 fleet battles for a second star in top territory which sounds unlikely. We need a total of 100 waves to get one star in each of the lower two territories which should be fine, but too many to get another star. Good luck to all the 180M+ Guilds who think they can get four stars.
Guild GP: 127 Mil.
Current Stars: 4/5 (within a couple K of 5)
Project Total: 6/7
No more than 1 star per territory. Gave up on middle track.
That's your mistake - get less progress and focus on more stars. Work out the cheapest stars to get, and the best method to get them. At 129MGP, we're only getting fleets into phase 3 battles, but have worked things to get 2 or three stars in all 4 land based territories in p1/2. It's as much about timing of GP and officer control. The tactics of maximising stars is actually quite fun.
I agree with the strategy......but you didn't go north first to unlock the ship part right away? (unless I'm misunderstanding you, which is possible)
I had to come up with our plan in an hour but we did this
Day 1: Droid Factory (Characters)
- one Traya short of full platoon which we'll have for next time
- open up ship path
Day 2: Canyons (Characters) and Core Ship Yards (Fleet)
- no cross over from the 2 sections and we get to use our full GP
Day 3: Petranaki Arena (Characters) and Contested Air Space (Fleet)
- again no cross over from the 2 sections and we get to use our full GP
Day 4*: Seperatist Command (Characters) and Republic Fleet (Fleet)
- again no cross over from the 2 sections and we get to use our full GP
* the original plan was for day4 to go after Battle ground and the Wot Tambor Special Mission, but we don't have 7* GeoAlpha and it looks like Seperatist Command might be a bit easier to 2* for us
*
Interesting approach - I'll have a think about the benefits.
Our approach was: P1 we did Canyons to 3 stars, excess into droid factory but no star.
P2 we did Droid factory to 2 stars, and Petranaki to 40M TP (just shy of first star), then excess into Separatist Command.
P3 we did 2 stars in Petranaki, excess into Separatist Command (about 50M) keeping it short of first star, and 1 star in fleet (hopefully we can build this to 2 before long - we're about 11M short)
P4 plan will be 2 stars in Separatist Command (2nd star is at 95,355,000 - so about 45M there), then try for 1 star in Sand Dunes, but not counting on it, and 1 star for fleet.
That will give us 11, 12 if we're really lucky in Sand Dunes. The approach requires a lot of control to be exercised by TB General (me), and a guild that is mostly willing and wanting to follow orders to maximise stars. We are a fairly relaxed guild and have about 5 members not doing that much, but our communication is improving (many of us on discord but not all), and a lot of in-game orders to keep TP going where it needs to be. One of the biggest advantages of this approach is it is light on platoon allocation, which is pretty important at our level (only one 6* DT, no Malaks), so best toons are able to be kept for missions in the Phase 2 territories. As we get more DT and Malak and continue to grow we'll gradually extend how far we go, but I'm pleased with our results for our total GP - it has been pretty efficient.
It seems you gain an extra fleet star by going droid factory on day 1, and we gain an extra star in Canyons, but I'll have a think and see if we can manage 2 stars in droid factory and grab 3 stars in Canyons on day 2 - might get us an extra fleet star - but also may make it harder to get the 2 stars elsewhere.
Guild GP: 119mill (about 112mill active though, we had a new addition after the TB started)
Current Stars: 7* (2.2 mill from getting another star today :fingerscrossed: )
Projected Total Stars: 9-11 most likely.
===================================
Like most guilds our Seperatists (Geos especially) weren't where they needed to be yet.....I think with a bit of focus we can be aiming for 13-15 for our second try
My guild is 119mil, we're currently at 5* and going to get 7*. We had 5 members with a combined 10 mil go inactive right before it started.
Guild GP: 203 Million
Current Stars: 17
Projected: 20? We are getting killed in P4. Should be able to get at least one star in ship zone, but unclear as to the other zones.
Replies
Current stars: 11
Projected total stars: 14
Current Stars: 7* (2.2 mill from getting another star today :fingerscrossed: )
Projected Total Stars: 9-11 most likely.
===================================
Like most guilds our Seperatists (Geos especially) weren't where they needed to be yet.....I think with a bit of focus we can be aiming for 13-15 for our second try
Nah don't think so. We are 236M (rank 25) but not even half of us have 5 x 7* separatist droids so we will only be 23* at the end of this phase.
Hopefully by the next TB we can push for 9* this phase as more people get 7* droideka/b1
Best of luck in P4!
Current: 8 stars
Projected: 11 stars (98% likelihood, barring disasters)
We're happy with that performance
That's your mistake - get less progress and focus on more stars. Work out the cheapest stars to get, and the best method to get them. At 129MGP, we're only getting fleets into phase 3 battles, but have worked things to get 2 or three stars in all 4 land based territories in p1/2. It's as much about timing of GP and officer control. The tactics of maximising stars is actually quite fun.
14 stars at end of P3 all areas unlocked for P4
wait what ???
I thought no one was supposed to be able to beat the thing ??? 31-32 stars from the get go ???
Jesus...they might make the thing harder....
I agree with the strategy......but you didn't go north first to unlock the ship part right away? (unless I'm misunderstanding you, which is possible)
I had to come up with our plan in an hour but we did this
Day 1: Droid Factory (Characters)
- one Traya short of full platoon which we'll have for next time
- open up ship path
Day 2: Canyons (Characters) and Core Ship Yards (Fleet)
- no cross over from the 2 sections and we get to use our full GP
Day 3: Petranaki Arena (Characters) and Contested Air Space (Fleet)
- again no cross over from the 2 sections and we get to use our full GP
Day 4*: Seperatist Command (Characters) and Republic Fleet (Fleet)
- again no cross over from the 2 sections and we get to use our full GP
* the original plan was for day4 to go after Battle ground and the Wot Tambor Special Mission, but we don't have 7* GeoAlpha and it looks like Seperatist Command might be a bit easier to 2* for us
======================================================
Edit: Good thing we changed the plan, we didn't unlock Battle Grounds...next time well have to do Seperatist Command on Day 3 and Petranaki Arena on day 4
16 stars
19 stars
23
Not sure...
Current stars: 5
Projected total stars: 7
After P3: 15 Stars
Probable Result: 18 Stars
I did the maths. We would need to win about 40 fleet battles for a second star in top territory which sounds unlikely. We need a total of 100 waves to get one star in each of the lower two territories which should be fine, but too many to get another star. Good luck to all the 180M+ Guilds who think they can get four stars.
Interesting approach - I'll have a think about the benefits.
Our approach was: P1 we did Canyons to 3 stars, excess into droid factory but no star.
P2 we did Droid factory to 2 stars, and Petranaki to 40M TP (just shy of first star), then excess into Separatist Command.
P3 we did 2 stars in Petranaki, excess into Separatist Command (about 50M) keeping it short of first star, and 1 star in fleet (hopefully we can build this to 2 before long - we're about 11M short)
P4 plan will be 2 stars in Separatist Command (2nd star is at 95,355,000 - so about 45M there), then try for 1 star in Sand Dunes, but not counting on it, and 1 star for fleet.
That will give us 11, 12 if we're really lucky in Sand Dunes. The approach requires a lot of control to be exercised by TB General (me), and a guild that is mostly willing and wanting to follow orders to maximise stars. We are a fairly relaxed guild and have about 5 members not doing that much, but our communication is improving (many of us on discord but not all), and a lot of in-game orders to keep TP going where it needs to be. One of the biggest advantages of this approach is it is light on platoon allocation, which is pretty important at our level (only one 6* DT, no Malaks), so best toons are able to be kept for missions in the Phase 2 territories. As we get more DT and Malak and continue to grow we'll gradually extend how far we go, but I'm pleased with our results for our total GP - it has been pretty efficient.
It seems you gain an extra fleet star by going droid factory on day 1, and we gain an extra star in Canyons, but I'll have a think and see if we can manage 2 stars in droid factory and grab 3 stars in Canyons on day 2 - might get us an extra fleet star - but also may make it harder to get the 2 stars elsewhere.
Current stars: 21
Current Stars: 6
Projected Total Stars: 8
Current Stars: 15
Projected Total Stars: 17
Guild GP: 111m
Current stars: 6
Projected total stars: probably 8
Current Stars : 17
Projected Stars : 20
Current Stars (or anticipated stars upon phase 3 completion): 6
Projected Total Stars: 7
If only I could pack spare Sith in a briefcase like that clone doctor.
That’s amazing for barely making the GP cutoff. Good on your guild.
Projected stars: 6
End of phase 3: 21 stars
Projection: I expect we’ll stop at 26, but maybe we’ll sneak 27
My guild is 119mil, we're currently at 5* and going to get 7*. We had 5 members with a combined 10 mil go inactive right before it started.
Current Stars: 17
Projected: 20? We are getting killed in P4. Should be able to get at least one star in ship zone, but unclear as to the other zones.
Current 22
Projected 27
Awesome teamwork here, have had great participation even with the tougher missions.
End of P3: 10
End of P4: 12
11 stars
12 hopefully.
Stars: 20-something
Estimated: 20-something + 6
After opening P4 CMs:
Stars: 20-something
Estimated: 20-something + 1
Relax everyone, it's a joke about how difficult the P4 CMs are.
Will finish with 13 stars