I think those guilds with 220 million and up would be a good idea to open up the battlefield to maybe two more zones.
This allows us to use more of our roster and also come up with new counters instead of the 4-6 teams now that are usually on defense. What do you guys think?
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That would still be 40 more hero battles and 10 more fleet battles. So the same 50 but not need to unlock another zone.
I still think the old 35 is too much.
- Grand Admiral Thrawn
Here's a simple solution: CG could just ban common characters. That would require guilds to be more creative about creating defensive teams.
I know it sounds unpopular but CG could leave it up to the community to determine which characters get the ban.
Seriously though: I would like to see the TW map change frequently but that doesn't address the OPs concern unless it scales up for higher GP guilds. In the end, increasing defenses per territory or adding zones will shift competitive balance and favor some guilds over others (focused vs spread-out GP). It's probably best to leave it as-is or provide month's of warning before making changes.
I still think TW bonuses are the best way to add variety, if they work as stated/intended.
@AndySCovell - I don’t agree with bigger zones, but I do see your point re: same teams, same counters.
Lately, the only excitement about TW for me has been discovering where they enemy have placed their NS, BH etc teams. Most defence setups are identical these days.
Quick question, since I know your GP dwarfs mine (a measly 4.7M)...
How many dropped bonuses do your guild tend to rack up during a TW? Lowest we’ve ever had is 16, which our enemy exceeded in clearing one zone, but I’m interested to know how good the big boys are.
What do you mean dropped bonus’s?
How they do that I have no clue the best route. But you guys had a lot of great advice so far.
I was happy with the bonuses they gave but banning any toons is what they did before and there was a riot on that. I would suggest no banning but many players have so much leftover roster it’s crazy!
Any battle won on second attempt = 1 dropped bonus, ie 5 less banners than if you’d won first time.
Any battle won on 3rd (or higher) attempt = 2 dropped bonuses, ie 10 less banners than if you’d won first time.
We’ve won almost all of our last 20 TWs, including last 10 in a row. Battle efficiency is one of the reasons.
Just wondered if you big boys kept track of that stuff.
Bonuses are not the answer, expanding zones or imo preferably increasing the number of defenses set in each zone. Also, the rewards could use some love too.
Improving the rewards would help get more people involved/excited for the mode.
💯