This thread is intended to open a discussion about matchmaking. We aren't stuck with only two possible options and it's worth exploring if the algorithm can be improved to satisfy a larger portion of the player base.
3 possible compromises:
1. Expand rosters by 30% when considering relevant gp.
2. "Weigh" certain characters or gear levels differently. Most would agree g13 is under weight considering its importance.
3. Use matchmaking algorithms similar to TW. Only characters over 8k gp can be placed and effect gp rate.
Obviously this is not a comprehensive list and each can be further developed. The idea is that compromises can be made to make matchmaking considered fair (or at least less broken) to a larger portion of the player base.
Gp beyond what is considered "relevant" stil has an impact on the battle and should be taken into consideration. It also effects divisions and decides tie breakers.
Thank you in advance for keeping this discourse civil and productive.
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30% is arbitrary but offers enough "extra" to cover a large portion of what is being used outside of top 20-80. This would be a better depiction of relevant gp.
Also, since you offered no alternative to the current matchmaking system, do you believe this is the best possible system.
Agree with this 100%, even though it would yield harder matches for me. I have about 2-4 teams outside the relevant GP that are viable, and they give me a massive advantage against leaner rosters (as I can place unfavorable matchups on defense).
Counting 100% of GP was stupid, but so is only counting n*5 characters. I am being matched on top 70, but regularly use about 90-100 characters from my roster depending on what my opponent has. An extra 30% would be 91, which seems like a nice balance.
1: I agree to some extent, 30 seems steep at first glance, and will result in the same complains from lean roster people anyway. With well developed rosters tho, that's Only and extra few hundred k, But they'll still be matched with the same whales they face now anyway. So it seems a lot of work for very little change in the end.
2: after don't tons of my own research into the numbers gp considers for each gear piece, ability, etc, I'd say the only real issue is the final tiers. Most ppl forget that that one g13 piece is only one of six, that's why it seems so low, but honestly all six g12 bits should give way more gp tbh.
3: seems like it wouldn't help most ppl, and could cause more complaints about toons they can't use.
So imo, 2 is best, and would result in the least complaints or manipulations.
👍
Wouldn't we have to br limited to fighting inside our own divisions for this to work?
I like that, would generate interesting teams to fight against
Or better, exclude the top 80 toons from GAC, that would be fun