With the new TB giving out reduced GET Mk 1 (in exchange for giving out more total rewards in the form of GET Mk 2), is there any plan to reduce the cost of the characters only obtainable through GET Mk 1? Would it be possible to reevaluate the new TB rewards and make the GET Mk 1 rewards higher to approximately match the rewards received from the Hoth TB?
In my guild's last Hoth TB (just before Geonosis came out), we earned ~8500 GET (once you include the daily payouts for special missions). This last time, we earned ~5000. The GET Mk 2 are critical to getting the Negotiator so we don't want to stop doing the new TB, but now that a large group of our guild has unlocked Malak, we are really feeling the difference in the GET Mk 1 income. A difference of ~7000 GET per month (2 TBs per month) is a HUGE difference in income and drastically affects the amount of time it takes to complete characters. From unlock to 7*, I believe we are looking at 6+ months of using GET Mk 1 ONLY for Malak shards. If someone also wants to buy stun guns, it may be up to 9-12 months before they get to 7*. This is in comparison to the ~4 months when Hoth was the only TB.
A 40% decrease in income for a vital currency is not appreciated even if it is accompanied by a new currency with new rewards. Currencies are not interchangeable, an increase in income for a new currency does nothing to counteract the decrease in income for another currency.
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I think there is a point where the new rewards don't justify the loss of rewards from Hoth, but I don't know what that point is.
I see this as by design though; to make you choose what is more important to you.
I mean, it's not like Hermit Yoda and/or Wampa are needed for any events. At least, not yet...
Is your guild doing Heroic Sith?
The only difference is the massive drop off in points between the expected achievements between the two. This was discussed when they first talked about the progression in https://forums.galaxy-of-heroes.starwars.ea.com/discussion/206500/dark-side-geonosis-territory-battle-difficulty-progression#latest . You can already see that even if we got 33 stars (an impossibility right now for even the best guilds), there would still be a drop in GET Mk 1. I am arguing now, that after a few months of looking at it, I believe this is unacceptable due to the incapability of exchange between the two currencies. An increase in one affects the other not at all.
That's absolute right!You had enought time to save up you tokens even if you were getting the stun guns,the geo provides you much better rewards the hoth if you do 20-22 stars the total amount of GEC its more then 10k,and yes you can't buy malak shards with mk 2 currency but that should have been covered long time ago and now you should focuse on the ship.
Although I hate agreeing with you...I do this time. I even saved up a bunch and miscalculated so I’ll be at 50/100 for a bit. But even at 6*, G11 with his zetas he’s still a massive power house. It’s not as if he’s unusable. He can still run a train on JKR teams
Also, it would be nice to have been able to see the Malak shards in the store and how much they cost. Have them grayed or something similar to the GAC store where you can't purchase if you don't meet a prerequisite but can see the price. I had just completed wampa and hoda when Malak was released so was thrilled I could start buying some stun guns while hoarding towards Malak. However, since I couldn't see that Malak shards were more expensive than wampa/hoda, the 6* level I was expecting to get straight to is now still 7600 away. Sure, I guess I should have researched more but if they were displayed as I previously mentioned there would be no surprise mechanic to disappoint me.
People didn't expect their income of GET's to dry up.
Everything in this game is subject to change. Cadences change, hard node sims change, resource availabilities change...the only way to be sure to get something is to be ready for any circumstance.
Yes but all changes negatively impact new and or F2P. Gets old. Almost 2.9 mil gp in 9 months so fit in that new (and whale) bucket.
Or your guild could choose to periodically do Hoth to help people promote Malaks - also not without its downsides.
Because overall GET Mk 1 income went down? Why should you get higher GET income while trying to promote one of the most valuable characters ever made in the game compared to me?
And to those saying "you should have saved" ... ummm... I wouldn't have gotten Malak if I had saved. The only (semi) reliable source of stun guns is GET tokens. You know... the piece of gear every character needs 100s of in order to be even remotely viable... The only reason I got Malak was because I was constantly spending all my currency on stun guns for the characters in the event.
So because I skipped buying gear to have enough GET to 7 star malak this go around you should be able to have spent your GET on gear AND be able to buy malak for cheaper?
Why should CG give you an absurd amount of GET1 when you're already getting a ton of GET2.
Stop playing GEO TB if you need GET1 so much.
Also Random Player:
1. Has 5M+ GP or at least completed the core meta characters of every meta in the game thus far and only has some trash chars as projects left such as Jawas and Tuskens.
2. Has been playing since the beginning of time.
3. Is a Team Instinct member or any of the uber whale guilds.
4. Is an UBER WHALE.
5. All of the above.
I swear to god whenever I hear the saving argument it triggers me beyond Earth and The Miky Way.
NOT EVERYONE STARTED THIS GAME AT LAUNCH. SOME OF US ARE RECENT PLAYERS OR NOT AS OLD AS YOU TO AFFORD THE LUXURY OF SAVING. WE ALSO DIDNT WHALE ON THE GAME AT ANY META OR POINT IN TIME TO THEN CALL OURSELVES “I AM NOW MAGICALLY F2P” DESPITE GAINING A MASSIVE TIME ADVANTAGE OVER EVERYONE ELSE.
This is pretty much the real world equivalent of old farts telling young people you should have saved money for college instead of taking on a student loan 4Head.
And all of this is coming from the perspective of a full f2p late 2017 player who owns Malak the 2nd time around and has never spent a penny on the game, never been inside a top 20 guild/whale guild even before Geo TB, was not gaining a ton of GET from Hoth either, and doesnt have a fetish for seeing other people suffer or for being superior in a game where your wallet can count more than actual skill.
Getting back to the Malek argument now. Just because people saved their GET1 for Malek, it still doesn't make GET1 any more of a lesser resource now that they have a 7* Malek compared to those who don't. Like people have said, GET1 is still an extremely valuable resource for gear. I don't think it has anything to do with getting Malek for cheaper; everyone should pay the same price. If GET1 amount is increased, everyone who has 7* Malek will be able to purchase much more gear than those who are still trying to finish theirs. It's a win/win here. Even though the OP is arguing to make the Malek shards cheaper; I think a better argument would be for Geo TB to match the last step of their guilds progression which is mastery of the Hoth TB while adding a little something extra which would be the GET2. I honestly think this is a very reasonable assertion rather than reducing the currency price for the character shards.
Even if your guild is doing Geo, you will still get Malak to 7 stars while accumulating GET II. And you will be much better off in the long run. Soon enough your supply of GET I will be more than enough for stun gun appearances.
My guild mates who were just unlocking Malak have been saving, even though many of them have younger accounts and could have benefitted in the short term from spending. They had the foresight to save and they couldn’t be happier now.
So, you are saying because you got gear first you should get 700 more stun guns then me for the same amount of overall currency. How is that fair exactly?
Personally I think the new rewards are worth the reduction in old rewards. The new stuff is just that good.