Can there be a penalty for mix and matching mods? So many scrubs in my shard have a random 2 set besides the speed set because each mod has 20+ speed on them. A dude with 2.7m gp had some ridiculous luck with his speed secondaries it caused another shard mate with close to double his GP to quit.
Tl:Dr this speed meta is stale and rng should not be the determinant whether you can top arena
Full disclosure I use the above strategy because it's the only way for me to remotely compete. Little I can do against aforementioned scrub with a 335 Malak
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And it wasn't just 1 player it was multiple players. I'm just highlighting the most egregious example.
So rng luck with mods constitutes a competent player?
So the speed meta is something you're on board with?
This
I don’t see anything changing with mods.
Don't think the penalty is steep enough personally. You should lose all set bonuses for exploiting the secondary speed meta.
I don't think these 2 topics are connected really. What has mix and matching mods to do with speed metas? If you have a mod that doesn't fit set wise but has great secondaries then you should be able to use it. Who cares what set it is? You lose the set bonus but have good secondaries instead, so there's pros and cons. I don't see any problems here, or how that is related to speed sets.
That said, I would indeed prefer a more diverse meta when it comes to mods as Pariah mentioned above. But I'm not completely against the speed meta. I'd be ok with it staying the way it is but I'd prefer something else for sure.
It's been doing that since launch though. And yet here we all are.
I am on board with it.
Salty whale
Yes yes yes!!!!! you should lose all speed bonus from your mods, even if your using 6 speed set mods you should be penalized for not making a second complete set with your 5th and 6th mod. I'm in board where do we sign up for the protest?
Just remove speed secondaries from mods altogether.
So this is a joke, but I think your comment might have legit gotten me to agree.