Vandor Chewie - Theory

Hello, first time ever posting here. Had a theory around Vandor Chewie with the new Relics. His freedom fighter ability damage scales off max health and when prepared does double damage. My question is, with relics boosting his HP up a lot and his unique giving him 80% more max health AND with a padme lead giving +50% max health, what kind of damage numbers could he put out? I've not got him maxed, but would be keen to give it a try see if it would blow people up. It could be that the damage scaling is terrible, but i have no idea if you can check that.

Replies

  • Juzz
    366 posts Member
    edited September 2019
    Options
    The damage output calculated

    Ability multiplier of Vandor's Freedom Fighter ability is 0.10 * max health as seen in swgoh.gg

    At g13 with no mods he has 30.5k max HP
    At g13+7 with no mods he has 50.2k max HP

    30.5 *0.1* (1+0.8+0.5) = 7.015k
    50.2 *0.1* (1+0.8+0.5) = 11.5k


    Assuming 3 health sets and 2 health primaries 6* to leave space for crit damage and speed primaries, that accounts for .30 +.32 (HP secondaries will add more to this)

    (50.2*1.62) *0.1* (1+0.8+0.5) = 18.7k

    That would be multiplied by crit damage in case crit triggers.
    And it's just 1 hit damage.
    Against stupidity the gods themselves contend in vain
  • Options
    Juzz wrote: »
    The damage output calculated

    Ability multiplier of Vandor's Freedom Fighter ability is 0.10 * max health as seen in swgoh.gg

    At g13 with no mods he has 30.5k max HP
    At g13+7 with no mods he has 50.2k max HP

    30.5 *0.1* (1+0.8+0.5) = 7.015k
    50.2 *0.1* (1+0.8+0.5) = 11.5k


    Assuming 3 health sets and 2 health primaries 6* to leave space for crit damage and speed primaries, that accounts for .30 +.32 (HP secondaries will add more to this)

    (50.2*1.62) *0.1* (1+0.8+0.5) = 18.7k

    That would be multiplied by crit damage in case crit triggers.
    And it's just 1 hit damage.

    Hmm so with prepared it would be 37.4k damage twice, with the chance to crit?
  • Options
    stanz9 wrote: »
    Juzz wrote: »
    The damage output calculated

    Ability multiplier of Vandor's Freedom Fighter ability is 0.10 * max health as seen in swgoh.gg

    At g13 with no mods he has 30.5k max HP
    At g13+7 with no mods he has 50.2k max HP

    30.5 *0.1* (1+0.8+0.5) = 7.015k
    50.2 *0.1* (1+0.8+0.5) = 11.5k


    Assuming 3 health sets and 2 health primaries 6* to leave space for crit damage and speed primaries, that accounts for .30 +.32 (HP secondaries will add more to this)

    (50.2*1.62) *0.1* (1+0.8+0.5) = 18.7k

    That would be multiplied by crit damage in case crit triggers.
    And it's just 1 hit damage.

    Hmm so with prepared it would be 37.4k damage twice, with the chance to crit?

    That's right. At g13+7 he has 54.67% CC

    Although in description it says double damage in mechanics it shows as a second hit. That means that usually 1 hit will crit and the other not. It may be better to swap crit damage for another health primary.

    Crit damage with 2 health + CD 6* primaries:
    18.7k * (1.5+.42) = 35.9k
    35.9k+18.7k = 54.6k

    Damage with 3 health primaries:
    (50.2*1.78) *0.1* (1+0.8+0.5) = 20.55k
    Crit damage with 3 health 6* primaries:
    20.55k * 1.5 = 30.82k
    30.82k+20.55k = 51.37k

    Although total damage is lower, let's see with chance taken into account (mathematical expectation):

    [18.7k * (1-0.5467)] + (35.9k * 0.5467) = 28.1k

    [20.55k * (1-0.5467)] + (30.82k * 0.5467) = 26.0k

    CD primary is overall better
    Against stupidity the gods themselves contend in vain
  • Options
    Juzz wrote: »
    stanz9 wrote: »
    Juzz wrote: »
    The damage output calculated

    Ability multiplier of Vandor's Freedom Fighter ability is 0.10 * max health as seen in swgoh.gg

    At g13 with no mods he has 30.5k max HP
    At g13+7 with no mods he has 50.2k max HP

    30.5 *0.1* (1+0.8+0.5) = 7.015k
    50.2 *0.1* (1+0.8+0.5) = 11.5k


    Assuming 3 health sets and 2 health primaries 6* to leave space for crit damage and speed primaries, that accounts for .30 +.32 (HP secondaries will add more to this)

    (50.2*1.62) *0.1* (1+0.8+0.5) = 18.7k

    That would be multiplied by crit damage in case crit triggers.
    And it's just 1 hit damage.

    Hmm so with prepared it would be 37.4k damage twice, with the chance to crit?

    That's right. At g13+7 he has 54.67% CC

    Although in description it says double damage in mechanics it shows as a second hit. That means that usually 1 hit will crit and the other not. It may be better to swap crit damage for another health primary.

    Crit damage with 2 health + CD 6* primaries:
    18.7k * (1.5+.42) = 35.9k
    35.9k+18.7k = 54.6k

    Damage with 3 health primaries:
    (50.2*1.78) *0.1* (1+0.8+0.5) = 20.55k
    Crit damage with 3 health 6* primaries:
    20.55k * 1.5 = 30.82k
    30.82k+20.55k = 51.37k

    Although total damage is lower, let's see with chance taken into account (mathematical expectation):

    [18.7k * (1-0.5467)] + (35.9k * 0.5467) = 28.1k

    [20.55k * (1-0.5467)] + (30.82k * 0.5467) = 26.0k

    CD primary is overall better

    i think again you may be off a bit, the Description says "Deal Physical damage, based on chebacca's max health instead of his attack damage, to target enemy twice...." then goes on to say later "Prepared: If Chebacca is Prepared, he deals double damage for this attack, recovers health equal to..."

    So the attack already hits twice, but if he is prepared both the hits hit for double damage.
  • Options
    stanz9 wrote: »
    Juzz wrote: »
    stanz9 wrote: »
    Juzz wrote: »
    The damage output calculated

    Ability multiplier of Vandor's Freedom Fighter ability is 0.10 * max health as seen in swgoh.gg

    At g13 with no mods he has 30.5k max HP
    At g13+7 with no mods he has 50.2k max HP

    30.5 *0.1* (1+0.8+0.5) = 7.015k
    50.2 *0.1* (1+0.8+0.5) = 11.5k


    Assuming 3 health sets and 2 health primaries 6* to leave space for crit damage and speed primaries, that accounts for .30 +.32 (HP secondaries will add more to this)

    (50.2*1.62) *0.1* (1+0.8+0.5) = 18.7k

    That would be multiplied by crit damage in case crit triggers.
    And it's just 1 hit damage.

    Hmm so with prepared it would be 37.4k damage twice, with the chance to crit?

    That's right. At g13+7 he has 54.67% CC

    Although in description it says double damage in mechanics it shows as a second hit. That means that usually 1 hit will crit and the other not. It may be better to swap crit damage for another health primary.

    Crit damage with 2 health + CD 6* primaries:
    18.7k * (1.5+.42) = 35.9k
    35.9k+18.7k = 54.6k

    Damage with 3 health primaries:
    (50.2*1.78) *0.1* (1+0.8+0.5) = 20.55k
    Crit damage with 3 health 6* primaries:
    20.55k * 1.5 = 30.82k
    30.82k+20.55k = 51.37k

    Although total damage is lower, let's see with chance taken into account (mathematical expectation):

    [18.7k * (1-0.5467)] + (35.9k * 0.5467) = 28.1k

    [20.55k * (1-0.5467)] + (30.82k * 0.5467) = 26.0k

    CD primary is overall better

    i think again you may be off a bit, the Description says "Deal Physical damage, based on chebacca's max health instead of his attack damage, to target enemy twice...." then goes on to say later "Prepared: If Chebacca is Prepared, he deals double damage for this attack, recovers health equal to..."

    So the attack already hits twice, but if he is prepared both the hits hit for double damage.

    Shame on me!
    You are right. It's 2 hits, then +100% damage if prepared.

    At least calculations i made are right for 1 hit.

    So it's:
    18.7k + 18.7k = 37.4k non crit not prepared
    35.9k + 18.7k = 54.6k 1 crit not prepared
    35.9k + 35.9k = 71.8k 2 crit not prepared

    37.4k + 37.4k = 74.8k non crit prepared
    71.8k + 37.4k = 109.2k 1 crit prepared
    71.8k + 71.8k = 143.6k 2 crit prepared

    The expectation calcs are still useful. Don't need to be redone.

    Thank you for pointing out my error. I read too fast the swgoh.gg info
    Against stupidity the gods themselves contend in vain
  • Options
    Also keep in mind his Basic gives him Advantage for two turns. Unless he's being dispelled consistently, his "actual" overall crit chance is thus higher than stats suggest. Great, underused character!
  • Options
    @stanz9 @Juzz @GlitterOutlaw

    xf2jr453syb1.png

    Just took him to R3. Haven't 6-dotted all mods yet. Noticed a nice difference in the protection he generates for himself and allies, which makes sense as it's based on max health. Hadn't thought much about that when deciding to relic him.

    Starting to think he could be really annoying on a Padme team for that reason as well.

  • Juzz
    366 posts Member
    Options
    Nice numbers.
    If used in Padme team it will nullify GK's zeta, he won't get prot up from Padme's basic or Ahsoka special or Padme's out of turn as they are bounded to be GR or having a full GR team.
    Against stupidity the gods themselves contend in vain
  • Options
    True. But I don't have a very developed Padme team so I have to make some substitutions anyway, or leave her on the bench and make Padme very Sadme. 🥺🥺🥺

    My GK doesn't even have all of his stars yet. 😵
Sign In or Register to comment.