I have read several posts on the forum recently arguing for having Dooku as leader in Squad Arena. I have never understood evasion and why this leader ability is better then Sids or QGJs. What makes Dooku a great leader and how would you form my arena team?
0
Replies
Hey Lopcode! Good job building your team! It is actually pretty darn solid. I have been running Dooku lead because my goal for whoever is attacking me, to make their time against my team as annoying as possible, constant evasion helps greatly with this, and yes, I rank #1 at the payout time, and don't drop very far. So onto team composition. I'd say your team will find the most success with QGJ (L) dooku yoda Sid and Lumi, Speed is still king for the rest of the month.. If you wanted to try a dooku lead, it is a little less effective when attacking, but your AI will be dodging seemingly every other turn. Dooku (L) Yoda/Kylo lumi QGJ and Sid/Kylo. I personally am running Dooku (L) Rey GS lumi and QGJ, so I'm not really sacrificing much damage by putting him in as leader. Your squad will be a little short on damage, that's why I recommend QGJ lead. Really all you need is a good comp, you have enough stars, with arena refreshes you could be taking #1!!
Dooku
Rey
Yoda
Qgj
GS
You could run.lumi, or sid in this group switching out GS and qgj, just them 2 are to good to take out.
When you dodge with dooku lead, you get a off up buff for 1 turn. That is what the big deal is. You will dodge 3 or 4 attacks a match, and them dodges pretty much means you just won as every one of the toons will 1 shot anyone with off up buffs, and yes dooku can as well as I seen my dooku crit for over 5k, get a bonus attack and crit again and kill lumi at full health.
Also take in the fact Rey and Yoda gets insight, which is a garrentee dodge, which means garrentee off up buff. I know longer start with meditation with Yoda, unless old Ben is on the other team, as I want him to get insight first, then pass it, or dodge and pass the off up buff