An ultra fast moded spirit (so with an speed set), seems to me far more viable and threatening.
I played her before with an off/cc set (because this the obvious choice looking at her kit).
But an spirit around 300 + 30 leader bonus outspeeds most team and if you right of the batch land the stuns, this is way more difficult to face.
So I switched to speed + potency.
Do have an relic 7 spirit, so she anyway deals allready massive damage...
That's if you have enough great mods sitting around to put 300 speed (or greater) on them. Unless they're your arena team not many have that. I average about +80 on my NS which is decent enough for GA/TW unless I'm facing someone's arena team.
Replies
The goal for the speed: act as many a a possible.
How on earth you got this character to Relic 2 and don’t know how to use it and thus, mod it??
He doesn't research he just does.
I guess the way you asked the question infer d other way
There are 2 main sets
Off nose + CC sets when zTalzin lead
Offense + Potency sets when zAsajj lead as you don’t get +50% potency from lead
Speed on arrow, CD on triangle, the rest as fit. Cross potency when zAsajj lead.
Arrow speed
Triangle CD
Cross Offence
Circle Health
Secondary: Speed, Offence, CC
Potency high enough as is IMHO.
Proccing MT U by dropping chars below 50% HP or killing them far more valuable
Want high crit
If you want to stun with 2 hits needed on the opponent, then use no potency and wait for zombie to attack first. I'd rather stun with 1 hit, though.
I played her before with an off/cc set (because this the obvious choice looking at her kit).
But an spirit around 300 + 30 leader bonus outspeeds most team and if you right of the batch land the stuns, this is way more difficult to face.
So I switched to speed + potency.
Do have an relic 7 spirit, so she anyway deals allready massive damage...