Rework Mace Windu

MasterOfNothing
32 posts Member
edited November 2019

Mace Windu

Light Side, Attacker, Jedi, Galactic Republic, Fleet Commander

Aggressive Jedi with heavy debuffs and devastating damage if left unchecked

Invincible Assault (Basic): Deal physical damage to target enemy and inflict daze for 2 turns, with a 50% chance to inflict staggered for 1 turn.

Smite (Special, Cooldown of 3): Deal special damage to target enemy and dispel all positive status effects. This attack deals 30% more damage for each effect dispelled and inflicts Healing and Buff immunity for 2 turns. Then Mace Windu, gains all dispelled buffs.

Battle-Attuned Master of The Force (Leadership): Jedi allies gain 50% offense and 25% critical chance.

If all allies are Jedi: Whenever an ally scores a critical hit, all allies have their Health percentages equalized and then recover 5% Health.

If all allies are Galactic Republic, Mace Windu has a 45% chance to inflict Shatterpoint for 1 turn on a random enemy at the start of each allies turn.

Shatterpoint (Unique 1): At the start of each of his turns, Mace has a 55% chance to inflict Shatterpoint on a random enemy for 1 turn. In addition, Whenever Mace suffers damage, this chance is increased by 1% for the rest of the encounter. This effect cannot be resisted, evaded or dispelled.

Shatterpoint (Debuff): Mace Windu is able to target this Unit regardless of any other taunts. If Mace Windu attacks this unit, Shatterpoint expires and this unit lose 20% of their Max Health and is inflicted with Armor Shred. If the Unit is defeated, they cannot be Revived.

Vaapad (Unique 2): Mace has 100% Counter Chance and he gains 5% Potency whenever an enemy resist his debuffs and 5% Tenacity whenever he suffers a debuff.

Whenever Mace attacks a debuffed enemy, he deals 10% more damage for each debuff present on that target.

While Mace has no debuffs, he gains 50% Defense, 50% Health Steal and is Immune to Daze, Stun and Shock.
Post edited by MasterOfNothing on
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