Mace Windu
Light Side, Attacker, Jedi, Galactic Republic, Fleet Commander
Aggressive Jedi with heavy debuffs and devastating damage if left unchecked
Invincible Assault (Basic): Deal physical damage to target enemy and inflict daze for 2 turns, with a 50% chance to inflict staggered for 1 turn.
Smite (Special, Cooldown of 3): Deal special damage to target enemy and dispel all positive status effects. This attack deals 30% more damage for each effect dispelled and inflicts Healing and Buff immunity for 2 turns. Then Mace Windu, gains all dispelled buffs.
Battle-Attuned Master of The Force (Leadership): Jedi allies gain 50% offense and 25% critical chance.
If all allies are Jedi: Whenever an ally scores a critical hit, all allies have their Health percentages equalized and then recover 5% Health.
If all allies are Galactic Republic, Mace Windu has a 45% chance to inflict Shatterpoint for 1 turn on a random enemy at the start of each allies turn.
Shatterpoint (Unique 1): At the start of each of his turns, Mace has a 55% chance to inflict Shatterpoint on a random enemy for 1 turn. In addition, Whenever Mace suffers damage, this chance is increased by 1% for the rest of the encounter. This effect cannot be resisted, evaded or dispelled.
Shatterpoint (Debuff): Mace Windu is able to target this Unit regardless of any other taunts. If Mace Windu attacks this unit, Shatterpoint expires and this unit lose 20% of their Max Health and is inflicted with Armor Shred. If the Unit is defeated, they cannot be Revived.
Vaapad (Unique 2): Mace has 100% Counter Chance and he gains 5% Potency whenever an enemy resist his debuffs and 5% Tenacity whenever he suffers a debuff.
Whenever Mace attacks a debuffed enemy, he deals 10% more damage for each debuff present on that target.
While Mace has no debuffs, he gains 50% Defense, 50% Health Steal and is Immune to Daze, Stun and Shock.