Now every time you use energy, nothing mives. Meter says "Max". If they ever lift the cap, you feel like wasting energy each SIM. No hope to get better than computer Dark Side 6 (they start at 66 and 5 per level), gear is maxed out and also with cap no hope to ever get gear VII (many slots require +60 level) and thus obviously VIII. On top, you realize that Arena Shipments will slow down pretty soon as the rest catches up. Today I played the most wicked GW and had to face at least 8 lvl 60 max gear teams, at the end 5 in a row. Using Crystals feels like waste as energy will not accumulate, no level promotion means no free energy, and you only miss gear that is extremely hard to get. I did a refill of 120 and was looking for the MK7 comouter, and got one in all 14 tries. And you need 20 to fill one of the many 20 parts components. Challenges (except mats) become boring like you want to put fast foward (good thing is you can win most with autoplay). .Then you get gear of little use. Your only hope is burning for Shards and hope to not feel completely stalled. But it is one day of this, and it doesn't feel great. No more upgrades for your chars except through stars...
When you reach 60, you get no reward, bonus, unique anything. You just stall. You'll get there but don't rush. There's not much here or do. Good luck.
And it' right s full level 60 full gears is big able to win level 6.
And finally we can't stuff more our players ..
But I'm not stopping there. I will continue to farm shards, and gear others for when other characters come, I'm sure different strats will come ( as with the ones just added ) and will need different character for full potential of them strats.
Even at 60 and your main character done, still plenty to do.
What if they add jabba who gives a huge ability to bounty hunters ( I know not listed as that in game ). You'll be very happy if greedo, boba, ig-88 are done and ready to roll with the new strategy. As you'll have a head start on everyone that didn't bother to keep farming other characters and the gear needed.
The idea is to enjoy the game.. Also, when ur so ahead in levels, u get a real gaming advantage early in game over all the other players.. So shouldn't complain about players eventually catching up to u.. I have enjoyed and got tons of advantages by being so advanced In levels.. Like PvP #1 rewards for 3 weeks in a row.. Eventually I will have to share pole position, it is what it is
Plus, competition is always fun and make it more challenging for those I'm so bored days
Level cap should come in 2 months I would assume.. After a full 3 months of world release. Which would be quite fast compared to other games such as OaC, WoW, Celtic Heroes, and many other games.
There are many daily tasks and objectives.. I think they should give more daily activities rewards to stretch each playing days .
Like some other players mentioned, I'm also adding stronger players to my collection, by either levelling up those I have, collecting shards, etc.. I have atm 24 level 60 heroes.. And looking to add some more to level 60 for A: galactic war, B: having more options if they do adjusts more heroes in near future and C: trying to come up with a different team setup than most players.. Was getting redundant in PvP and sometimes in GW always fighting the same line ups and always hitting the healer first, etc... Zzzzz rinse and repeat.
I'm also farming gear materials for when my maxed heroes reaches level 61-65.. Won't have to waste time farming for them.. As far as "useless" materials for my maxed heroes, I'm using those to gear up my weaker heroes.. So no wasting.. And u never know.. Maybe at level 70, they might require 60 times a stupid level 1 material.. Being a hoarder sometimes can pay off down the road
So, in meantime, what about trying to rank Kylo and Phasma higher? I know I will
I was bored yesterday, so I was trying to make an Ewok team.. Might be surprisingly strong at higher levels with decent hero surroundings
i've stopped playing most TCG/RPG games that don't have an end game stat customizable system since eventually, everyone has EXACTLY the same setups. all stats are exactly the same across the board and it comes down to RNG to dictate how a battle goes.
of course, utilizing this system should have abysmal drop rates so that the longevity of the game can be extended.
That being said, everyone plz understand that they cant/wont EVER please everyone. Just roll with it
If the direction they wanna go is letting newer players catch up then so be it. Newer players will like it, veterans wont.
High lvl content coming.......cool
Veteran players will like it. Newer players wont
It is what it is an no one will ever be full satisfied so just roll with it an work on what u can till something nee comes along
But I will say this. If you are already board, then maybe this game isn't for you. Not being a **** here as no game is for everyone. But if this game isn't for you, better you learn it now and move to a game you enjoy before you put to much time in this one and stay only because what you have invested here, and not enjoy it.
Me personally? I have enough to keep me busy in this game for next couple months at least, without any update. As I want to get all characters unlocked, all to atleast 5*, and all gear 7 so I'm ready for either buffs, or nerfs to characters, or completely different stratigies because of new characters/abilities
My point is about the consequences. Any new player will be old player in one or two months, if not less. If you don't please old players, your player and revenue base gets crushed. And the game stalls.
The only place that a new player may be disadvantaged is Arena. In NO other place does it make a player better of to cap older players. So the solution so that the game can be a blockbuster is catering to both. If Arena is the problem, organize Arena according to max level of player. Or any other variant according to gear color or average char stars. Profit.
One thing that they do need to do is allow lvl 60 players to stack a capped limit of xp for when the updates come. That way their most loyal players don't flee for other games because they feel like they are wasting time here. I played Star Wars Galaxies online for years. Sony repeatedly ignored the community, and if your familiar with that game at all, you saw how that worked out.
And I have a feeling that this game will get a strong stream of new players for a long time. That would solve any problems with new players being disadvantaged in the arena.
This is an individual game in all aspects. Even in the arena we face an individuals team that put a lot of thought into exactly how that team is supposed to be used, only to have the AI completely mess it up lol. I don't see a problem with EA pleasing most players most of the time as long as the content is there. For me...content is king. Stagnation will kill a game as fast as anything will.
I'm lvl 58 and I refresh energy up to the 400 crystal recharge every day. People who are level capped are NOT the average player.
We will be at 60 for probably at least another month. You will not be able to maintain #1 spot by simple virtue of outleveling everyone else.
Deal with it.