IG-11 Kit Idea (The Mandalorian, Spoilers)

TheRealCaloNord
32 posts Member
edited January 2020
Previously after doing my Mandalorian Kit idea, I was asked to do this so... here it is. (Ig-11 is awesome). (Here is Mando's Kit: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/220514/the-mandalorian-kit-idea-quotes-are-the-only-spoilers-only-through-episodes-1-4/p1?new=1)
This is acceptable.
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IG-11

Lightside, Support, Droid, Bounty Hunters, Scoundrel

A droid that is not afraid to do what it must do to fulfill its protocol. The assassin turned nurse will do whatever it takes to destroy whatever it is trying to protect.
BASIC - This Is Acceptable
Deal Physical Damage to target enemy and another target locked enemy, if present. Inflict Target Lock and Potency Down for 2 Turns and this attack cannot be countered.

SPECIAL - Tea?
Dispel all debuffs on all allies and all allies gain +5% Turn Meter for each debuff dispelled. All allies recover Health equal to IG-11's current Protection Percentage. (Including Bonus Protection).

Additionally, any enemies with Target Lock have it reapplied for 3 turns, and IG-11 gains +25% Offense for each enemy with target lock until the end of his next turn.

SPECIAL - Initiating Self Destruct
IG-11 gains the unique buff "Self Destruct Sequence"

Self Destruct Sequence: Taunt for 1 turn, which cannot be dispelled or prevented. At the beginning of IG-11's next turn, or when IG-11 reaches 1% Health, IG-11 instantly defeats himself and deals Physical Damage to all enemies equal to 35% of their Max Health, and deals bonus damage equal to 25% of the damage IG-11 received during his taunt to all enemies. IG-11 cannot counter during this turn, and this attack cannot be evaded.

Additionally, any enemies with Target Lock are inflicted with Expose for 2 turns.

Finally, if all allies are present, have 100% Health, or IG-11 has no active allies, the cooldown of this ability is set to max and cannot be reduced.

UNIQUE - To Nurse and Protect (ZETA)
IG-11 has 100% Counter Chance. At the beginning of each of IG-11's turns, all enemies with Target Lock are inflicted with Daze for 2 turns and IG-11 has +100% Armor Penetration against enemies with Target Lock.

Additionally, at the beginning of IG-11's turn, if any allies are below 100% Health, IG-11 gains a second Basic Ability, Primary Objective
Primary Objective:
Dispell all debuffs on target ally and target ally equalizes Health with IG-11. Target ally gains Tenacity Up and Heal Over Time (+20%) For 2 Turns.

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