The text states that the turret scales with the summoner stats and not with the summoner at the start of the battle,so either make the text say that the turret scales with the summoners stats at the start of the battle,or make the turret sacale as he gains offence from fives sacrifice,or leader abilitys.Also this would be much easyer for us if we had a stat tab for both turret and brute so we know how much offense they have and in Brute case the tenacity,armor etc has.
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The ability states that the turret stats scale with the summoner but it dosen't provide an key word that let us know how the scale is done,example"turret scales with summoner stats at the start of the battle",because in the current form you can understand that the turret scales with summoners stats each time he gets a buff or an offence increase,and here was FIVES sacrifice...when he dies he gives his offence stats to all clones,so by the current text of the ability the turret should scale with that buff and insted doing 16k like after his initial scale ,the turret will do 24k or whatever was the increase.
But that isn’t the summoners stats.
It’s just common sense pretty much,
It scales with the summoners stats
So when it’s summoned the stats are scaled with it.
When fives dies, the object was already summoned so nothing would happen.
I mean, yeah they can add a "At the time of summon" part I guess
Yep. That's what's needed to clarify the difference between "summoner's current stats" and how it appears to work now.
Modifiers from leadership/uniques applies before the first turn. I'm not sure if the turret takes those modifiers into account tho, it looks like it takes the summoner stats at the beginning of the fight and kind of stores them to use whenever the summon is actually performed, which in arena is right away unless for some reason you're mixing arc and gba
All in all I don't see it as much relevant
It would also nicely bring together abilities that are described in one kit but not another. Such as Frenzy, used in Bossk's kit and explained in Bistan's kit.
"Mechanics" Tab:
Summoning
Frenzy
Bonus Turn
Gain 100% Turn Meter
Fear
Translation
Prepared
Inspired
...
Where does it say current stats ?
It doesn't. Thus the confusion. It just says "stats". But stats change all the time with leaderships or progressive uniques (like Ventress) or just with buffs/debuffs. If it just says "stats" and not "stats at the moment of summoning" or "stats at the beginning of the battle" or anything else, then why shouldn't "scales with summoner's stats" mean that its stats continue scaling every time the summoner's stats increase - which means with every buff?
There's simply nothing in the wording that makes that an unlikely interpretation. Indeed, that's the plainest interpretation that exists. The only reason that most of us think otherwise is because we have expectations about the game and how it works based on general impressions from how other toons work.
Not everyone has the same level of game-design insight, so asking for more clear and explicit wording is completely reasonable. Even if everyone on the forums agreed on the meaning of the phrase, "everyone on the forums" does not equal "everyone who plays the game".
Writing an accurate description that's not excessively long, but still says everything that needs saying is a skill, it's not automatic. It's normal for people to get something a little wrong now and again. This is one of those times. It's not a crisis, it's not a big deal, but a good game developer would hear this feedback and update the description.
Writing an accurate description is too difficult they cant even get the calendar to be correct. The more vague they are with using generic terms like stats and does bonus damage the more they can say its wai when things dont work out as planned.
Upgrades soon will just say makes attack better so they dont have to reprogram stuff described differently then its functioning.