R3-S6 Goldie kit idea

The idea here is direct synergy with GG. Goldie uses Target Lock on both enemies and allies to grant bonuses. This is thematic to his double agent status in Clone Wars. Ideally, he’d replace DDK and allow him to be the 5th Seperatist under Nute, leaving AV to be kept w NS, or even move Jango or Wat perhaps. More options is always fun, so why not. Anyway, heres the kit. Comment thoughts!

R3-S6 “Goldie”
Droid Attacker who disrupts enemies and allies to deal high damage.
Dark Side, Separatist, Droid, Attacker

Basic: Feigned Incompetence- Deal physical damage to target enemy with a 55% chance to attack again. Each attack has 10% more offense for each enemy with target lock and 10% more critical damage for each ally with target lock.

Special: Undetectable Spy- Gain stealth for 2 turns and inflict target lock on all enemies who have less than 75% turn meter for 2 turns. If the enemy already had target lock, they gain Blind for 2 turns. Allies with full health gain Target Lock for 1 turn. This attack has +50% potency (cooldown 3).

Unique: Double Agent Protocol- At the beginning of each encounter, Goldie takes a bonus turn. During this bonus turn, Goldie can use a special ability called Disable. This can only be used during this turn. No other abilities can be used during this turn. Goldie is immune to Stun while no character is Disabled.[ZETA: Every time a Seperatist Droid ally damages a Disabled enemy, they gain 2.5% max heath for the rest of the encounter]
Disable- Grant target enemy the Disabled debuff. This cannot be resisted or dispelled.

Disabled- This unit cannot use special abilities or gain buffs. This effect lasts until Goldie falls below 50% health. When a Seperatist ally deals damage to this enemy, they inflict Target Lock on a random enemy and are Target Locked for 1 turn.

Unique: Saboteur- At the end of Goldie’s turn, a random other ally gains Target Lock for 1 turn. Every time an ally with Target Lock is hit, Goldie gains 5% offense(stacking) for the rest of the encounter. Whenever an enemy with Target Lock is hit by a Separatist Droid ally, the attacking ally gains Offense Up for 1 turn and has a 40% chance to reduce their cooldowns by 1. [ZETA: Every time a character with Target Lock takes damage, all Separatist Droid allies gain 2.5% turn meter(This includes passive damage.)]

Unique: Grievous’s Droid- If General Grievous is present, Goldie gains +50% critical chance and Grievous gains max health equal to 30% of Goldie’s max health. General Grievous cannot mark Goldie via his unique unless he is the only other Droid ally. Goldie is not damaged by Grievous’s unique, but still grants Grievous his other bonuses. While Goldie is active, General Grievous gains 1% max health whenever any character with Target Lock is critically hit, tripled for Separatist Droid allies who are critically hit.
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