What’s the highest speed secondary you’ve seen on an Mk V-A level 1 mod? I see a couple in the mod store starting with a speed secondary of 5, so I was wondering if it’s worth spending credits on. I’ve never seen a secondary speed at level 1 higher than a 5.
Thanks!
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2) try to avoid using ship credits if you don't have A LOT saved up for the recent (and possibly future) ships
3) go for the 3 out of 4 rule (3 out of the 4 secondaries being good/desired)
4) try to aim for %-stats instead of flat numbers as they'll be more important with higher relic levels
The ones I saw were gold, so I was hoping 5 was a good starting speed stat as it’s the highest I’ve seen.
@Legend91 thank you for those tips! I always wondered if % stats were stronger than flat numbers... Maybe not at a low level but it makes sense % would be better the more the toon is leveled up.
For high end, you are correct, at g13/relics (a few g12s as well), % secondary bonuses (particularly for offense, health and protection overtake sooner) do usually end up superior to flat numbers, particularly when sliced to 6E.
My suspicion is that 6s only come from random rolls on level up, not on creation.
I've seen several screenshots of mods that started at +6
They are extremely old. Believe they were stealth nerfed a while back.
Nope, a guildmate got one recently.
Nope, they are there, just rare.
Rare =/=stealth nerfed
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That was a +5 til you sliced to 6dot
This is unfortunately the only one I've ever gotten
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I just got this one in the store.