Why does the enemy start off with 4 ships and we only get 3? And we only have 2 reinforcements and they have 3? The enemy gets a full fleet of ships against our 4* ship... What kind of balance was decided here? AND the Capital Ship's pilot is a newly F2P farmable hero...
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I ended up finishing with a starting line of HT/KRU/XB with Vader reinforce. The goal is to keep taunt up the entire time, and to have KRU stun and power up (by hitting a target locked ship) as often as possible. Spread breach around with XB, TL around with Vader. Use Finalizer to call KRU to assist (if he's dazed, maybe get another breach or TL). Keep this up long enough and KRU damage gets huge, he can even heal himself significantly via Finalizer unique.
2nd reinforce was Slave for taunt and more TL.Bossk R0, Cad G11, Hux G7, others G12.
My guess is balance. Raddus has ship reqs that most didn’t have. Ebon Hawk and Lando’s **** were not on most people’s priority to 7*. Therefore the mission was easier as a trade.
Finalizer required long standing ships for FO and also BH that have been required for OGMF. Therefore the bonus missions was more difficult.
Just my two cents.
If you need help with the event I ran a 3*G9 Hux with cap ship abilities as high as they go, with HT, Silencer and XB to start. Slave and KYLO Shutfle as reinforcements. Smack ETA with a stun, Hunt tank and spread the stuns whenever with ETA your primary target to kill
Make sure to taunt with HT and pass as much TM to Silencer. Call in the FOTP ship to get more target lock. Hunt the Y-wing. Thank you for the help!