I just gave up on the Clash event, there were too many things that could go wrong and end my run (they focus down B1 or B2, Echo stun, full TM 50/50) and I know I'm not the only who was very frustrated by this event.
To limit RNG and give players a real sense of if a battle is possible would be to have the AI always make the same choice. If the AI always does the same thing, you can plan (strategy) and see where you need to improve and get a sense of how far you are from being able to get the win. There would still be RNG in critical chance, debuffs landing, evasion etc. TM 50/50 should always favor the player to limit frustration: having B2 at full TM but the whole other team attacks and wastes his TM gain is annoying.
Another method I think would provide even more strategy would be to let the player control the AI. You might be limited in your choices (like must use this ability when it's available, or must attack your team based on their role (attacker if available, otherwise support, then tank)). Obviously, this would require a lot more work upfront for CG to balance all their content but it'd be easy to use after that.
Either way, a little more predictability would help ease the frustration. I understand that frustration makes people spend, but that doesn't seem like a business model that builds loyalty and maybe they could find a different way to encourage spending, like your guildmates get a small gift when you buy a pack.
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But speaking on event difficulty - if you can't beat the event without very much random then you just aren't prepared enough. There are no individual events in the game which can't be beaten with certain party composition, gear level, mods and strategy. You can try to beat it with suboptimal squads but it's your own choice.
Personally I'd prefer events designed more like chess that roulette with preloaded turn meters, etc. But in that case events actually will become more difficult because without random winning with suboptimal squads (which most people actually use) would be completely impossible.
Yes, they would be more difficult but much less frustrating. If you see people beating an event with much lower gear levels, you will feel you can do it too and spend hours frustrating yourself. You might be getting beat bad,but we've all experienced getting destroyed one try and flying through on your hundredth try (not because you had been slowly learning but just from everything aligning perfectly in your favor).
If you get crushed every time you try with no chance of winning, you'll realize you're not ready. Probably events would need to up their requirements, which further limits frustration (other than the frustration of not getting gear fast enough).
Since you can learn the winning strategy from a guide what you are suggesting would pretty much be like simming the event. If the gear is above a certain threshold you win - otherwise you lose.
It's a "No" from me.
In this event, my B2 died too easily, so I might bring it to relics only to find I'm not doing damage fast enough, so I might work on B1 only to get a run of attempts where they smash my B1s relentlessly. That's frustrating.
If the battle was fixed on the AI side the level you would need would be much more of a hard line.
This.
To expand, I watched a video about P4 (it's just Ian) and tried maybe 8 times
Rechecked his mods, did it next try.
Learn from others or just out gear the event. Whichever works for you. What you are currently doing doesn't seem to work so well.
Gear + mods = limiting RNG
So you're suggesting taking the recommended levels that people get outraged about and turning them into gated requirements that people have been getting outraged about? People didn't like the GP requirement, many dislike the Relic requirements for the GL's, what you're asking for is more of that to then have an event that you are guaranteed to win, so that people can complain about not having any content because there's no challenge.
If you are properly geared and modded you limit the RNG. That's all I'm saying ¯\_(ツ)_/¯
I'm responding to the part where OP gave up on the event because "too much went wrong."
The rest, let's just say "ok."
or is it