Bad Batch Kit Ideas (Spoilers)

If you’ve been watching the new season, you’re sure to be aware of a new clone squad that I think would be a bunch of fun to have in game. If you aren’t, go watch it now! Below are some ideas as to what I think would be a great addition. Please feel free to add any of your ideas.

Hunter | Galactic Republic, Clone, Bad Batch, Attacker, Leader

Basic: Wave of Fire
Deal Physical Damage to target enemy. For each active Bad Batch ally, deal +5% damage (Stacking). On a critical hit, dispel all positive status effects on the target enemy and gain Foresight for 2 turns.

Special: Precision Grenade (Cooldown:4)
Deal Physical Damage to all enemies and inflict stagger on all enemies for 1 turn. For each active Separatist droid enemy, this attack deals +7.5% damage. This attack cannot be evaded.

Leader: Plan 82
Clone allies gain +15% health and +15% critical damage for the duration of the encounter. This effect is doubled for Bad Batch allies. Every time an ally deals damage to a enemy inflicted with stagger, all allies gain +10% turn meter.

Unique: Heightened Senses [ZETA]
Bad Batch allies gain +10 Speed for each active Bad Batch ally at the start of the battle.

If Hunter is the last remaining ally on the field, he gains 100% turn meter when attacking staggered enemies.


Tech | Galactic Republic, Bad Batch, Clone, Support

Basic: Modified Blaster Pistol
Deal Special Damage to target enemy. Grant a random Bad Batch ally Speed, Offense, and Defense Penetration Up for 1 turn on a critical hit. These effects can only be dispelled following an attack from that ally.

Special: Scan for Weaknesses (Cooldown: 3)
All Bad Batch allies gain Critical Chance and Critical Damage up for 2 turns. All enemies are inflicted with Defense Down for 1 turn. This cannot be evaded or resisted.

Special: Mainframe [ZETA] (Cooldown: 4
Inflict Confuse on all enemies. If any enemy is a Separatist droid, they are also stunned for 1 turn. When these effects expire, enemies lose 5% turn meter and 5% max health.


Unique: Wired Differently
Tech cannot be dazed and has +100% counter chance. If any of his counter attacks is a critical hit, he gains +5 speed (stacking) until defeated.


Crosshair | Galactic Republic, Bad Batch, Clone, Support

Basic: Precision Shot
Deal Special Damage to target enemy. This attack deals double damage if the target enemy is a Separatist. This attack cannot be evaded.

Special: Deflecting Grenades (Cooldown: 3
Place Deflecting Grenades on the battlefield. On Crosshair’s next turn, his basic attack with damage all enemies twice. Exposed enemies hit with this attack are inflicted with Speed Down for 2 turns.

Deflecting Grenades: These grenades allows Crosshair to attack all enemies for one turn. Following Crosshair’s next attack, these grenades disappear from the battlefield.

Unique: Top That [ZETA]
Gain +10% turn meter and lower the Cooldowns on all Bad Batch allies whenever Crosshair’s Basic attack knocks out multiple enemies.

If Wrecker is an ally, he gains an immediate bonus turn any time this effect is triggered.


Wrecker | Galactic Republic, Bad Batch, Clone, Tank

Basic: Wild Shots
Deal Special Damage to target enemy with a 50% chance to inflict Expose (Doubled if the target enemy is a Separatist or a Droid). Then, inflict Expose on another random Separatist or Droid enemy.

Special: Aggressive Charge (Cooldown: 3)
Deal Physical Damage to all enemies. If this attack hits at least 1 enemy inflicted with, Wrecker gains +5% Offense and Defense until defeated.

Special: Manhandle (Cooldown: 4)
Deal Physical Damage to all enemies, and grant all present allies Defense Up for 2 turns. This attack ignores Defense

Unique: Reckless Abandon
Convert all of Wrecker’s Protection at the start of the battle into additional Health. For the duration of the battle, Wrecker has +20% Defense


Corporal Echo | Galactic Republic, Bad Batch, Clone, Support

Basic: Plug In
Inflict Expose on the strongest and weakest enemies. If any of these enemies are Separatists, also inflict Ability Block for one turn.

Special: Algorithm Intercept (Cooldown: 2)
Grant the following bonuses to all allies:
If the ally is an Attacker, gain Foresight and Offense Up for 1 turn.
If the ally is a Support, gain Stealth and Defense Penetration Up for 1 turn.
If the ally is a Tank, gain Protection and Health Steal Up for 1 turn.

Unique: Anticipation
Grant all Bad Batch allies Damage Immunity for 1 turn at the beginning of the battle. All Bad Batch allies also Tenacity Up, which cannot be dispelled until defeated.

Unique: Citadel Survivor
Corporal Echo cannot be targeted and resists all debuffs.

When there are no longer an allies combatants, Corporal Echo escapes from battle

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