@CG_SBCrumb Could you please clarify the specific criteria used to match guilds for TW? One would think, given the reward system (active member GP) that you would be matched up with a guild going after the same rewards. That however does not seem to be the case.
For example, in today's TW we have 158 million GP out of a possible 171 million. The guild we are paired against could potentially enter 194 million GP into the competition. Let's say, 92% of their guild joined the TW, they would still be 20 million GP larger than us.
This is not an isolated incident, and needs to be addressed. The difference of 20+ million GP and potentially hundreds of zeta'ed abilities is too great for the smaller guild to overcome.
Thank you for your response in advance.
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Which means they entered with less than 92% since they entered with approximately 158 million GP like you did.
What 20 million GP difference?
20 million difference refers to the complete total difference in size. It may as well refer to time or money invested into the game, as those are the two ways to increase GP. At that 194 mil level, more time most certainly correlates to better mods, zeta'ed / omega'ed abilities and in this case more wins (or easier wins to your point).
And it's completely irrelevant. Guilds are matched by active GP - not active percentages.
How is your opponents' behavior unacceptable while yours is acceptable? You went in shorthanded by 13 million GP. How is that any different?
You are matched by active GP - not total GP. There is no 20 million GP difference. Your 92% activity is all made up.
But yes, if they have significantly higher average active GP than you, they most likely have more of the latest META team(s).
The sole decider in how good or bad a TW matchup is based on the number and quality of top meta teams. As the top meta teams have gotten stronger and have so much built in recovery they make or break TW/GA matchups as they generally can't be worn down. Which is the point that people worried about matchups should be focusing on.
I asked for the criteria - thanks for letting me know that teams sandbag.
It’s really easy to antagonize someone. We asked everyone to join the TW, 5 people didn’t join, that’s not sandbagging.
In my opinion an ELO type system would be best. Equal skill level guilds get matched with each other. If there are other criteria, I’d like to know.
How would you handle when guilds lose/gain members? If you use the previous performances of a guild in the matchmaking as a measure of that guild's strength it can be misleading when guilds
gain or lose multiple players.
Whether you did it on purpose or not is irrelevant from a matchmaking point of view.
En ELO system is not very dynamic. A guild's strength can change significantly between two TWs. Their ELO score/rank could be very misleading as a measure of their strength.