Clan Wren Kit Idea

Right now I only had enough creativity for 2,5 characters (cause Sabine only get's a touch up) but I hope you like what i came up with.
I tried to include that they are Mandalorians, hence they deal tons of damage and have many assists.

Sabine Wren Kit Touch Up
UNIT NAME: Sabine Wren
ALLIGNMENT: Light Side
CATEGORIES: Light Side, Attacker, Rebel, Phoenix, Clan Wren
Abilities:
Basic: Blaster Akimbo
FINAL TEXT: Deal Physical damage to traget enemy twice. This attack scores an additional hit for each of the following:
- The target has less than 70% Turn Meter
- The target has less than 30% Turn Meter
- The target is debuffed
Hits after the second deal 50% less damage.
Special 1: Darksabre Strike (Cooldown 2)
FINAL TEXT: Deal Physical damage to target enemy and inflict Armor Shred for rest of the battle.
Special 2: Demolish (Cooldown 5)
FINAL TEXT: (ZETA) Deal Physical damage to all enemies, Stagger them for 2 turns, and Expose target enemy for 2 turns. For each active Phoenix and Clan Wren ally, deal +15% more damage and Expose a random enemy. Phoenix and Clan Wren allies gain Critical Chance Up and Offense Up for 2 turns. If this attack scores a Critical Hit, reduce Sabine's cooldowns by 2. This attack can't be countered or evaded.
Unique: Take It Back
FINAL TEXT: Sabine and Clan Wren allies have +25% Critical Chance and +25% Critical Damage.
Ursa Wren Kit Idea
UNIT NAME: Ursa Wren
ALLINGMENT: Light Side
CATEGORIES: Light Side, Supporter, Leader, Clan Wren
Abilities:
Basic: Two Westar 35 Blaster
FINAL TEXT: Deal Physical damage to target enemy twice and inflict Daze for 2 turns. If the target already had Daze, attack again.
Special 1: Countess Orders (Cooldown 3)
FINAL TEXT: Deal Physical damage to traget enemy and call target ally to assist. Then Ursa Wren and target ally recover 50% Health and Protection.
Special 2: Merciless Assault (Cooldown 4)
FINAL TEXT: Dispel all debuffs on all Clan Wren allies, than call all allies to assist dealing 25% more damage.
Leader: Countess Of Clan Wren
FINAL TEXT: (ZETA) Clan Wren allies gain +50% Counter Chance and +25% Critical Damage. Every time a Clan Wren ally scores a Critical Hit, they gain +10% Counter Chance and +5% Offense (stacking).
Whenever a Clan Wren ally scores a non-Critical Hit, they gain Advantage for 1 turn which can't be Dispelled or Prevented.
Unique: Everything For The Clan
Whenever a Clan Wren ally uses a Basic during their turn, Ursa assists and Clan Wren allies recover 5% Health and Protection.
Tristan Wren Kit Idea
UNIT NAME: Tristan Wren
ALLINGMENT: Light Side
CATEGORIES: Light Side, Attacker, Clan Wren
Abilities:
Basic: Twin Shot
FINAL TEXT: Dispel all buffs and deal Physical damage to target enemy twice. This attack scores an additional hit for each of the following:
- The target has less than 50% Turn Meter
- The target had no buffs before this attack
Hits after the second deal 50% less damage.
Special 1: Inflaming Strike (Cooldown 2)
FINAL TEXT: Deal Physical damage to target enemy which can't be countered or evaded. Target ally gains Inflamed and is called to assist.
Inflamed: This units attacks ignore Bonus Protection; this effect expires after scoring 3 non-Critical Hits
Special 2: Aerial Advance (Cooldown 5)
FINAL TEXT: Deal Physical damage to all enemies and infclit Defense down for 2 turns on each critically hit enemy. If this attack only scores Critical Hits, reduce Tristan's cooldowns by 2.
Unique: Whatever It Takes
FINAL TEXT: (Zeta) Clan Wren allies have +30% Offense and +40% Potency.
At the start of battle and each time Tristan scores a Critical Hit, he becomes Inflamed.
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