Cin Drallig Kit Idea

Salatious_Scrum
2336 posts Member
edited June 2020
Cin Drallig served as the Chief Security Officer of the Jedi Temple in the waning years of the Republic. He buffs allies' defensive stats, as well as summoning a Jedi Temple Guardian to defend his Jedi brothers and sisters.

Cin Drallig | Light Side, Support, Jedi, Galactic Republic

Anticipating Blows (Basic):
Deal Physical Damage to target enemy, then gain Foresight and Protection Up (5%, stacking) for 2 turns. If the Leader is a Galactic Republic Jedi, allies have a 70% chance to gain these effects.

Sensing Danger (Special) [Cooldown: 3]:
Cin Drallig gains Defense Up for 2 turns, then he and target Jedi ally gain the unique buff Deflection for 3 turns. At the end of Cin Drallig's turn, all allies gain 20% turn meter.

Deflection: This unit has a 80% chance in deflecting incoming attacks back to the enemy, dealing 35% less damage. Deflected attacks bypass Foresight and Stealth. This effect cannot be dispelled or prevented.

Defend the Temple! (Special) [Cooldown: 4]:
Dispell all debuffs on all Jedi allies and grant Protection Up (5%, stacking) to any ally below 100% protection. Summon a Jedi Temple Guardian to battle if the ally slot is available. If a Jedi Temple Guardian is already present, he gains Defense Up and Protection Up for 3 turns. Then, all allies regain 50% Health and Protection.

Safety is a Flexible Concept (Unique):
When an ally falls below 100% Health or Protection, they gain 15% turn meter. When an ally is defeated, all remaining allies gain 30% turn meter and +10% damage (stacking) for the rest of the encounter.

If all allies are Galactic Republic Jedi, the Jedi Temple Guardian taunts for 1 turn whenever another ally loses any Protection Up.


Jedi Temple Guardian | Light Side, Tank, Jedi, Galactic Republic

All of this unit's attacks and abilities match that of the same unit that appears in the Jedi Assault Battle.

[Unique] Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally spot if it's available. This unit cannot be summoned in raids. This unit cannot be revived. When there are no other allied combatants, this unit escapes from battle. A unit cannot be revived of this summoned unit exists in their slot.



Please let me know what you think!
Post edited by Salatious_Scrum on

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