Team as advantage means FOTP will wreck on a crit GS assisst, and RG saves the team Daka recalls or stuns. I think till things settle out one of those combos will work for me
@Quim - thanks a bunch for presenting that gear guide. Fascinating stuff.
I'm guessing not all lvl ten gear will be equip-able at lvl 80, like not all lvl 9 gear slots are available to lvl 70 toons, so the list may not pertain 100% to the new cap increase.
According to your data, most toons will get one or two speed pieces for lvl 9 & 10, some get none at all (looking at you Phasma). Some are getting 3 and more:
3 speed pieces:
Boba
GS
Yoda
Mr nute gunray
Princess leia
UroRRuR’R’R
4 speed pieces:
Darth sidious (3 for lvl 9 gear)
FO tie pilot (again, 3 for lvl 9 gear)
5 speed pieces
Rey (3 lvl 9, 2 lvl 10)
Looks like GS will continue to be on many high level teams.
According to latest available gear list (developers can change the gear requirement any time they want):
Qui-Gon Jinn: Gain 6 speed at Lv.74 (Gear IX), boost his base speed to 143. With speed leadership (+25), that will be 168. Gain 2 speed at Lv.80 (Gear X).
Poe: Gain 2 speed at Lv.79 (Gear X), with speed at 144.
Anakin: Gain 2 speed at Lv.73 (Gear IX), and 5 speed at Lv.80 (Gear X), final speed at Lv.80 will be 144. With speed leadership, 169.
Sidious: Gain 8 speed at Lv.73 (Gear IX), boost speed to 161 (same speed as Dooku).
Poggle: Gain 2 speed at Lv.74 (Gear IX), boost speed to 144.
GS: Gain 5 speed at Lv.79 (Gear X), boost speed to 154.
Eeth Koth: Gain 4 speed at Lv.74 (Gear IX), boost speed to 132. With speed leadership, 157.
GM Yoda: Gain 6 speed at Lv.79 (Gear X), boost speed to 157. With speed leadership, 182.
Rey: Gain 9 speed at Lv.73 (Gear IX), boost speed to 152. Gain 12 speed at Lv. 79 (Gear X), further boost speed to 164.
NOTE: The following toons will receive no further speed boost at later gear tiers, so the speed they have now will be final (unless Dev changes the gear requirements)
Is this Level 80 data on these characters coming from the datamined information??
I never saw any official release of information by EA concerning these numbers stated here....
Some of it. If we're talking about gears, for instance. Information regarding skills is in-game one: you can check what will be added by the next level of the skill and which level is required right now.
I have studied a lot of this and looked at swgohdb site making comparisons. I have settled on 5 characters I will focus on gear. I might not gear them till level 78.
Here is what I have seen... The earliest any character gains an ability increase of value is 76. Which means many of us will have about 2 weeks... To farm gear catch up our hopes of the future, ability mats, and see what the spenders come up with in the new meta. If we free to play or mostly free and players hold off leveling at all... Wait see and let the spenders pick the new meta.
For me, I know one thing about human nature, faster is better... The current speed meta and the ease to continue that method. There will also be the desire to be first and others tinkering to beat it. Once the dust settles and we f2p players hit 78 we will have an idea what we need to do and be able to use our resources to catch up. At least this is my plan.
For me based on AI performance and what I have already invested in. I am running with assajj Daka phasma fives and savage opress. Speed.. Daka being able to stun before any one... Is my hope , the changes to advantage proposed and slow effects along with fives double strike when opponent affected by slow. And this new fortitude ... Being harder to take someone down quickly, allowing savage to strike down an opponent easily. This is as of the info I have read. But for now that's my idea and strategy.
For me, I am most looking forward to HK-47's 50% turn meter. WIth the combination of speedy characters getting a damage decrease and slow toons getting a damage boost as well as fortitude being added, i don't mind 1 bit that my droids will be slow. With 47's turn meter boost and 86 and GS's assists both being able to trigger it, i can see my droids unleashing Hell on teams once i get my turn(without the worry of a dead 88 on the floor).
As for Lobot, It will be hard to give up all that +crit and +turn meter that HK-47 will bring, eventhough Lobot will get +turn meter from his heal as well as some +potency to help 47/88's debuffs land, i just am not sold on him. Who knows, i will probably give him a try though, but that turn meter from 47 is just candy. I think the introduction of fortitude is going to negate the race to attack first a lot. I feel like you will want to deal as much damage and deal as many debuffs as possible when your turn comes as a lot of toons won't die from 1 shot anymore, which is why i am doubtful of adding Lobot to my droids, as i have no idea who i would remove? You can't have Poggle, 47 and Lobot on your team because you are giving up massive damage from either GS or 88 so who will power through the fortitude bars?
Next meta should be interesting for sure. Will be nice to see much more variety on the leaderboards.
The best is wait the update in the stats of swgohcantina.com and then the new speeds will be updated very soon, if this friday is the update, then maybe saturday will be updated, or maybe the same friday. The gears of the images can be modified in the update, so now is better wait.
For example, in the update now the "-1 cooldown" of Geonosian Soldier was changed to "+15% damage". It was foreseeable, but now is a reality.
Also the devs said that there are new gears and that the gear 9 was modified in some characters, so is better wait the update in swgohcantina.com to know the real new speeds.
I think Lobot and HK are both going to be great. I just prefer Lobot heal ability as dot is going to play a factor I am sure. I just think as long as I can finish top 50 daily, I am going to let the spenders figure out the meta and I will be saving till then.
I think Lobot and HK are both going to be great. I just prefer Lobot heal ability as dot is going to play a factor I am sure. I just think as long as I can finish top 50 daily, I am going to let the spenders figure out the meta and I will be saving till then.
It's funny because I was looking at Lobot the other day thinking he might not be too bad of a leader for droids.
According to latest available gear list (developers can change the gear requirement any time they want):
Qui-Gon Jinn: Gain 6 speed at Lv.74 (Gear IX), boost his base speed to 143. With speed leadership (+25), that will be 168. Gain 2 speed at Lv.80 (Gear X).
Anakin: Gain 2 speed at Lv.73 (Gear IX), and 5 speed at Lv.80 (Gear X), final speed at Lv.80 will be 144. With speed leadership, 169.
I kinda wish the would've left Anakin alone or maybe not given him that +2 speed. He's better when he follows QGJ because you can usually Smite if QGJ's assist is strong enough. I imagine with Fortitude that probably couldn't happen anyway. Good stats to see either way.
More folks are going to get Lobot for droid speed, seeing them be able to go before Poe making him useless. RG farms are going to be active. With fortitude, I assume a death improves the teams defense somehow, meaning perhaps the better option will be to slowly bring everyone health down at once and nail everyone with aoe, meaning assajj wicked aoe might be invaluable.
Nice point, the droids will have +25 speed thanks to Lobot, it means that IG-86 will increase from 116 to 141 and IG-88 from 118 to 143, IG-88 will be faster than Poggle and Poe, with a 55% chance to block the enemies, so Poggle or Poe can be blocked, and then after the taunt of Poe (if is not blocked) IG-86 will play first of any other character and can kill Poe, so the taunt will not be very useful, will be taunt and immediately die, and with the speed up of Poggle (if own Poggle go first) also IG-86 can play before Poe LOL
Also QGJ speed 162 with assajj lead Daka goes at 162 with a chance at multi stun. Meaning Dooku in that mix and QGJ Daka stand off for rng.? We go issues haha.
Daka have 136 speed, and the leader ability of Ventress is +26 speed and with the update will be +28, so now is a total of 162 and will be 164, so it's true, will be faster than QGJ as leader and can stun he, is another interesting option, but you don't need wait the update to start to use this strategy, you can use it from now. I use it in the Galactic Wars to heal my characters before any other movement, for example, and sometimes I use it to stun some character.
Lobot also adds potency to droids when he's leader. I actually have a nearly maxxed Lobot and with the current meta and the change away from tiered speed mechanics, he's useless. Hope he finds a place in the future.
I sped read through this thread and i could be mistaken but you mentioned that GS gets to use his assist attack every turn, which has already been changed as per the most recent update
Geonosian Soldier’s rank 8 special upgrade has been changed to “Damage +15%”
This posts was writted before the update. Now there is the new gold material skills, and to get this material skills is needed get the level 84, so is not useful. I have edited the first post. I don't know if in the lvl 7 of the Cantina the nodes can drop gold material skills.
Replies
Dooku
FOTP
GS
RG
Daka
Team as advantage means FOTP will wreck on a crit GS assisst, and RG saves the team Daka recalls or stuns. I think till things settle out one of those combos will work for me
I'm guessing not all lvl ten gear will be equip-able at lvl 80, like not all lvl 9 gear slots are available to lvl 70 toons, so the list may not pertain 100% to the new cap increase.
According to your data, most toons will get one or two speed pieces for lvl 9 & 10, some get none at all (looking at you Phasma). Some are getting 3 and more:
3 speed pieces:
4 speed pieces:
5 speed pieces
Looks like GS will continue to be on many high level teams.
Qui-Gon Jinn: Gain 6 speed at Lv.74 (Gear IX), boost his base speed to 143. With speed leadership (+25), that will be 168. Gain 2 speed at Lv.80 (Gear X).
Poe: Gain 2 speed at Lv.79 (Gear X), with speed at 144.
Anakin: Gain 2 speed at Lv.73 (Gear IX), and 5 speed at Lv.80 (Gear X), final speed at Lv.80 will be 144. With speed leadership, 169.
Sidious: Gain 8 speed at Lv.73 (Gear IX), boost speed to 161 (same speed as Dooku).
Poggle: Gain 2 speed at Lv.74 (Gear IX), boost speed to 144.
GS: Gain 5 speed at Lv.79 (Gear X), boost speed to 154.
Eeth Koth: Gain 4 speed at Lv.74 (Gear IX), boost speed to 132. With speed leadership, 157.
GM Yoda: Gain 6 speed at Lv.79 (Gear X), boost speed to 157. With speed leadership, 182.
Rey: Gain 9 speed at Lv.73 (Gear IX), boost speed to 152. Gain 12 speed at Lv. 79 (Gear X), further boost speed to 164.
NOTE: The following toons will receive no further speed boost at later gear tiers, so the speed they have now will be final (unless Dev changes the gear requirements)
Dooku: Final speed 161.
Phasma: Final speed 121.
Old Daka: Final speed 136.
A/KT Stun Gun (Mk 3) = +4 speed
BlasTech Weapon Mod (Mk 3) = +4 speed
BlasTech Weapon Mod (Mk 4) = +3 speed
BlasTech Weapon Mod (Mk 6) = +2 speed
BlasTech Weapon Mod (Mk 7) = +6 speed
CEC Fusion Furnace (Mk 1) = +3 speed
CEC Fusion Furnace (Mk 4) = +6 speed
Chedak Comlink (Mk 2) = +3 speed
Czerka Stun Cuffs (Mk 2) = +3 speed
Fabritech Data Pad (Mk 3) = +2 speed
Loronar Power Cell (Mk 7) = +2 speed
Merr-Sonn Thermal Detonator (Mk 2): +5 speed
Neuro-Saav Electrobinoculars (Mk 2) = +2 speed
Nubian Design Tech (Mk 1) = +4 speed
Nubian Design Tech (Mk 4) = +2 speed
Nubian Design Tech (Mk 5) = +6 speed
Nubian Security Scanner (Mk 3) = +2 speed
TaggeCo Holo Lens (Mk 1) = +2 speed
TaggeCo Holo Lens (Mk 3) = +1 speed
Zaltin Bacta Gel (Mk 2) = +6 speed
(EDITED. See it in: http://www.star-wars-galaxy.com/characters )
A/KT Stun Gun (Mk 3) = +4 speed
BlasTech Weapon Mod (Mk 3) = +4 speed
BlasTech Weapon Mod (Mk 4) = +3 speed
BlasTech Weapon Mod (Mk 6) = +2 speed
BlasTech Weapon Mod (Mk 7) = +6 speed
CEC Fusion Furnace (Mk 1) = +3 speed
CEC Fusion Furnace (Mk 4) = +6 speed
Chedak Comlink (Mk 2) = +3 speed
Czerka Stun Cuffs (Mk 2) = +3 speed
Fabritech Data Pad (Mk 3) = +2 speed
Loronar Power Cell (Mk 7) = +2 speed
Merr-Sonn Thermal Detonator (Mk 2): +5 speed
Neuro-Saav Electrobinoculars (Mk 2) = +2 speed
Nubian Design Tech (Mk 1) = +4 speed
Nubian Design Tech (Mk 4) = +2 speed
Nubian Design Tech (Mk 5) = +6 speed
Nubian Security Scanner (Mk 3) = +2 speed
TaggeCo Holo Lens (Mk 1) = +2 speed
TaggeCo Holo Lens (Mk 3) = +1 speed
Zaltin Bacta Gel (Mk 2) = +6 speed
Is this Level 80 data on these characters coming from the datamined information??
I never saw any official release of information by EA concerning these numbers stated here....
Here is what I have seen... The earliest any character gains an ability increase of value is 76. Which means many of us will have about 2 weeks... To farm gear catch up our hopes of the future, ability mats, and see what the spenders come up with in the new meta. If we free to play or mostly free and players hold off leveling at all... Wait see and let the spenders pick the new meta.
For me, I know one thing about human nature, faster is better... The current speed meta and the ease to continue that method. There will also be the desire to be first and others tinkering to beat it. Once the dust settles and we f2p players hit 78 we will have an idea what we need to do and be able to use our resources to catch up. At least this is my plan.
For me based on AI performance and what I have already invested in. I am running with assajj Daka phasma fives and savage opress. Speed.. Daka being able to stun before any one... Is my hope , the changes to advantage proposed and slow effects along with fives double strike when opponent affected by slow. And this new fortitude ... Being harder to take someone down quickly, allowing savage to strike down an opponent easily. This is as of the info I have read. But for now that's my idea and strategy.
As for Lobot, It will be hard to give up all that +crit and +turn meter that HK-47 will bring, eventhough Lobot will get +turn meter from his heal as well as some +potency to help 47/88's debuffs land, i just am not sold on him. Who knows, i will probably give him a try though, but that turn meter from 47 is just candy. I think the introduction of fortitude is going to negate the race to attack first a lot. I feel like you will want to deal as much damage and deal as many debuffs as possible when your turn comes as a lot of toons won't die from 1 shot anymore, which is why i am doubtful of adding Lobot to my droids, as i have no idea who i would remove? You can't have Poggle, 47 and Lobot on your team because you are giving up massive damage from either GS or 88 so who will power through the fortitude bars?
Next meta should be interesting for sure. Will be nice to see much more variety on the leaderboards.
For example, in the update now the "-1 cooldown" of Geonosian Soldier was changed to "+15% damage". It was foreseeable, but now is a reality.
Also the devs said that there are new gears and that the gear 9 was modified in some characters, so is better wait the update in swgohcantina.com to know the real new speeds.
It's funny because I was looking at Lobot the other day thinking he might not be too bad of a leader for droids.
I kinda wish the would've left Anakin alone or maybe not given him that +2 speed. He's better when he follows QGJ because you can usually Smite if QGJ's assist is strong enough. I imagine with Fortitude that probably couldn't happen anyway. Good stats to see either way.
Lobot also adds potency to droids when he's leader. I actually have a nearly maxxed Lobot and with the current meta and the change away from tiered speed mechanics, he's useless. Hope he finds a place in the future.
But at least we know the new speeds:
Princess Leia 164
Rey 164
Count Dooku 161
Darth Sidious 161
Grand Master Yoda 157
Geonosian Soldier 154
Nute Gunray 150
Nightsister Acolyte 147
URoRRuR'R'R 147
First Order Officer 145
Qui-Gon Jinn 145
Jedi Knight Anakin 144
Poe Dameron 144
Poggle the Lesser 144
Hoth Rebel Scout 143
CT-7567 Rex 140
Old Daka 136
Resistance Trooper 134
Jawa 133
Eeth Koth 132
Dathcha 131
Ugnaught 130
First Order TIE Pilot 128
Ewok Scout 127
Mob Enforcer 126
Stormtrooper Han 126
General Veers 125
Tusken Shaman 125
Greedo 122
Captain Phasma 121
Darth Vader 121
IG-88 121
Tusken Raider 121
Kit Fisto 120
Resistance Pilot 120
Aayla Secura 119
IG-86 Sentinel Droid 119
Ima-Gun Di 119
Jedi Consular 119
Luke Skywalker 119
Magmatrooper 119
Luminara Unduli 118
Teebo 118
Savage Opress 117
Barriss Offee 116
Ewok Elder 116
First Order Stormtrooper 116
Kylo Ren 116
CT-5555 Fives 115
Lando Calrissian 115
Plo Koon 114
Admiral Ackbar 113
Finn 113
Stormtrooper-1 113
Nightsister Initiate 112
Obi-Wan Kenobi (Old Ben) 112
Mace Windu 111
Chief Chirpa 110
Royal Guard 110
Talia 109
Biggs Darklighter 108
Lobot 108
Cad Bane 107
Clone Wars Chewbacca 106
Coruscant Underworld Police 106
Snowtrooper 106
Grand Moff Tarkin 102
Boba Fett 101
Clone Sergeant - Phase 1 101
Asajj Ventress 98
Hoth Rebel Soldier 98
General Grievous 97
HK-47 97
Darth Maul 94
Ahsoka Tano 93
IG-100 MagnaGuard 87
Jedi Knight Guardian 85
Fall back is
Assajj
Daka
Dooku
RG
86 or FOTP
Is this correct? I thought it was +25% damage on successful counter attack?
I sped read through this thread and i could be mistaken but you mentioned that GS gets to use his assist attack every turn, which has already been changed as per the most recent update
Geonosian Soldier’s rank 8 special upgrade has been changed to “Damage +15%”
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/23789/game-update-3-31-2016#latest