An always on game mode that resembled a one round GAC. You'd join and then have a 1 hour matchmaking period. If at the end of one hour no match was found in your division you'd have to try again. After the one hour matchmaking period you'd have a 1 hour set up period. After that a 1 hour attack phase. Then collect loot. You could reduce the matchmaking and setup phases down to 30 or even 15 minutes to speed things up. Loot could be equivalent to a chromium pack to keep it from being a required farm, or slightly better.
This would give us something always available and repeatable, and give us the opportunity to try new things and theorycraft.
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I only brought up rewards because you did. without those there is less of an issue.
You could probably get away with 5 minutes for matchmaking and setup, but you really have to stick to 1 hour for attack phase. Though I imagine 5 minute matchmaking would just lead to more failed attempts.
Right, thats why I suggested Chromium pack level rewards. Not enough to make it the reason you participate a lot, but also not nothing at all.
I normally agree but something would have already been announced if this wasn't just a suggestion.
It's a good concept but for how limited the time is for someone to be able to participate, there shouldnt be rewards. Players will always want what is offered and since some players would just not be able to do it in such a limited timeframe, best to keep it fair to all.
Hey, I'd gladly strip all the rewards out to get it implemented! I'd use it all the time rewards or no.
You apparently are ignorant of CG 's gaming philosophy. Your comment above would be laughed at by the decision-makers.
What nothing original? Probably too expensive to think of something new to say when not saying anything relevant.
What nothing original? Probably too expensive to think of something new to say when not saying anything relevant. [/quote]
I love the smell of napalm in the morning!
I completely agree with you kyno.
You close all the threads of people giving more relevant criticism, so yes, it is too expensive.
You are beating the wrong guy. I was not trolling. What I meant is real. What OP is looking for is "GAC (almost) in real time". I'm pretty much sure current GAC match making and global result calculations are run as background batch jobs. Imagine with the "new game mode" server need to do these calculations on the fly non-stop. I honestly don't think the current server capacity can handle such a CPU consumption. As I said, it's not about implementing it, it is about operating it, which will be too expensive.
All, huh?
Ahnald thread doesn't count?
It's actually quite rare that a thread is closed here, and most of those are archived for bugs that go to the other site.
I'm glad to know you can also be wrong and have nothing relevant to add.
The response you are echoing was not stated as a source of money for upgrades, but as a statement of development resources, i.e. - personnel time. So what you are deriving from that statement is:
either trolling or misrepresenting yourself as an employee who would have such relevant perspective on the situation.
Both of which are not relevant, helpful, or constructive to the conversation.