The future of guilds - rework necessary

45 posts Member
edited July 27
I am officer in my guild for some years and became leader a few weeks, ago. Since a few months we are getting deeper in trouble. And when I have a look in the forums it seems that my guild is not the only one. What are the reasons?
It's obvious that there are to many guilds looking for active players and that there are not enough active people out there to fill all the empty slots necessary. I did the recruiting for my guild in the forums for some years now ans It never has been easy to get new members, but in these times it seems to be quite impossible. Even thoough we have low requirements and we are attrcative for not far developed players, not a single new member showed up during the last maybe 2 months. On the other side we lost many players who became inactive during the time.
As result we earn less guild token, our results in TBs are getting worse and what's the biggest problem: Since some weeks we were not able to start a Territory War because not enough members join. My intetion is not to lament because of some not started TWs or not earned guild tokens. We have a core team of let's say 20 active long time players. We know each other, feel well in the guild and do not want to slpit or leave.
But there is a bigger, general issue: We are not the only guild dealing with these problems. People have the choice to split with their friends and look for another guild or accept earning less reards during the time. But if people do not see any progress in guild activities they are becoming frustrated and maybe quit playing the game. As a result more and more guilds are getting into the same problems. In the end the point gets nearer the game is not erning it's costs.
There has to be a rework os the guild system keep the guilds stable and working and the game attractive for the future.
I made my thougts about this and have some suggestions:
  1. Guild merge
    There should be an ingame option to look for guilds which are willing to merge and fit to your own guild fullfilling som requirements (amount of members etc.). The The guild leaders should be able to exchange themselves about the conditions. If there is an agreement there should be a merge into on of the two or a third new formed guild. To make a merger easier, the maximum size of guildmemebers should become flexible. A freshly merged guild could have maybe up to 55 or 60. New member can't be accepted before the guild sinks below 50 and the number of daily guild tokens has to be limited.
  2. Enforcing the guild rules
    The only ultimate option officers have to sanction violations of guild rules is to kick the misbehaving users. This worked well in the past as long as there were enough players showing up to replace the banned once. Now the officers have the choice to kick the user, not knowing if someone comes to replace him (what means weakening the guild: less guild tokens, less player for activities) or on the other hand to keep the user and accept his misbehaviour. In consequence it makes it impossible for officers to to bring the lead the guild in this or that directon. There has a sanction system to be establish that helps officers to enforece guild rules by less hard methods like:
    • Exclude users from the rewards of TBs for period of time
    • Exclude users who join but do not actively take part in TW from the rewards
    • The rewards of these players must not be lost but beeing given randomly to one of the active players (The winner must be not decided by officers to prevent corruption) to reward active players.
  3. Territory War
    When TW was invented the requirement of 25 people who had to join made sense because there is the need of a quite large amount of troops for this event. Now many players are much more developed and there are much more troops available. So why not reduce the requirement? The advantages:
    More guilds can again take part in TW.
    Many farmed, but long forgotten characters return a bit more to the focus
    The alternative could be a smaller version of TW with less fields.
  4. The chat system
    I think it's consense that the chat system could be improved. What is necessary in my opinion:
    • In Each chat (except in the guild chat) there should be a notification when there is an unreaded message (maybe a red dot or something)
    • There should be a 2nd default chat for anouncements and the presentation of the guild rules with following properties
    • Posts are not beeing deleted automatically
    • Writing, deleting and editing there is only allowed for officers
    • maybe Each player should be forced to enter there when thre is something new.

I am awere that not everythin can be done quick and easily. But It's time for some change I think.


  • Have you tried the Guild Recruitment/Guilds Looking for a Merger channel in the forum, or the Discord recruiting servers?
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