Can we get a Turn Queue hud like some RPG games do?
For Example:
You have a dynamically updated Turn Queue that changes as toons gain / lose Turn Meter
You can have a toggle button next to the Settings and Auto Button that lets you see the upcoming Turn Order when clicked for a few seconds so that it doesn't take a lot of screen real estate all the time
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What’s not good is they did so much work to stop the speed meta and now it’s at least partially back. Gross
It will apply to all aspects of the game.
It will but the raids aren't that important anymore that it matters
git gud mods!
Lol There’s only one SLK in my guild so I’m good
For now
1. What does 100% speed bar mean?
Because if for example 200 speed = 100%
then 250 speed = 100% speed with 25% over flow? (50/200 = 25%)
Because this will lead to the next question...
2. Does all unit have the same 100% speed bar (example 200 speed). Does some unit have more or some unit have less?
3. How does this work with all the debuff and buffs?
- Slow / Stun / Daze / Fracture / Fear / TM reduction / TM Gain /
Maybe it is also time to stream line buffs and debuff 🤔🤔
4. Does this affect ships as well or just toons?
I think.
of course now with the overflow mechanic no one wanted or asked for...
I don't think so... Think they nv explained this before...
Is like Han, no matter how slow he gains 100% TM on first turn and shoots first. This overrides all the above...
I see, thks
it's not 100% tm gain it's a bonus turn. han always shoots first. except now aparently it's fastest han shoots first in a han v han situation
1. Will the fastest Han in a mirror match now shoot first (per note one bonus turn tiebreaker is overflow then speed)
2. Will Han go before Wat ? Wat is generally faster than Han, so if they are both taking bonus turns will wat now go before Han (per above tiebreaker rules) ?
Yes
Yes, regardless of speed
I read it that way as well , but frankly hoped I was wrong. Being able to stun or delete wat before he goes with Han is a key element in that matchup. Also, Now being able to predict what Han will shoot first is also a significant change in TW and GAC. I’d call them both changes that fall outside of this statement;
“Our internal testing showed that this change had little impact on match ups “ so I trust you respond after “closely monitoring for any significant changes” @CG_SBCrumb
RH goes before Wat - This isn't changing
This is correct.
I don't think being able to predict which han goes first is necessarily a bad thing. It does change how you'll want to mod him since speed will matter a bit more now but really only for mirror matches.
Better than the random coin toss.
How do you get to this conclusion?
Both Han and Wat start with a bonus turn, so shouldn’t speed be the kicker, based on the info just released?
Can’t see anything in the kits or the post indicating which bonus turn take priority, so should be based on speed?
It would be a useful addition to have a list of the 5 next turns.