Anyone else think TW is like ground hog day.
Heres a zone with geos, then heres a zone with nightsisters etc.
Everyone does the same deploys.
Is it just me that finds it repetitive and needs mixed up?
It would be nice (as some have suggested) to either see different map/zone setups in TW and maybe GAC, or even a way to customize a build of X number of zones.
Figure 6 vertical slices, you get you 10 zones, place 0-3 zones in each vertical slice until all zones are used.
I'd like to see them do 3v3 in a TW. But that's just me. Rotate like GAC.
That could be interesting but the forum salt would be intense and it would mean about double the number of offensive battles for each guild, which could be a bit much.
Win or lose you almost get the same reward, so our guild is now posting wall of jawa's, old rebel teams, phoenix squads, tuskens, murder bears and galactic Republic jedi, bambozoling the enemy guild lol
How is your guild doing in TW? I've thought about proposing the same thing in my guild as you're basically trying to go for a full clear at that point like in GAC although there's slightly different motive there.
We just done the same thing. Faced a guild with 50m higher GP, with 8 GLs (we have none) so just posted trash in defence and used the attack as a playground to test different teams. As already mentioned, the difference in prizes is not worth trying to flog 50 members to fight a war that they can't win. enemy fleet GP was 104m, ours is 59m.
We cleared opposing guild down to just 7 remaining fleets in around 5hrs in the TW just finished.
Genuinely, with 4 hrs to go those 7 fleets were still there, so I did LOL at the above bullet points.
Opponents had gone for the classic switcheroo of setting weak fleets in 3a, which some of our hotheads couldn’t resist obliterating with their arena fleet, only to find a zone full of arena standard Negotiator in 4a.
TW a massive waste of time, please scrap it, MM is so broken and has been for years
Stop dreaming up new and pointless characters, focus on getting the basics right
Replies
I dont see much NS walls and also Geos and other teams generally get split up as filler rather than a whole wall.
Figure 6 vertical slices, you get you 10 zones, place 0-3 zones in each vertical slice until all zones are used.
How is your guild doing in TW? I've thought about proposing the same thing in my guild as you're basically trying to go for a full clear at that point like in GAC although there's slightly different motive there.
Genuinely, with 4 hrs to go those 7 fleets were still there, so I did LOL at the above bullet points.
Opponents had gone for the classic switcheroo of setting weak fleets in 3a, which some of our hotheads couldn’t resist obliterating with their arena fleet, only to find a zone full of arena standard Negotiator in 4a.
Stop dreaming up new and pointless characters, focus on getting the basics right