You still are in shortage of them. Look at all your needs. Level them up and you'll see. Just cause your choosing not to level those characters doesn't mean you don't have a shortage.
You still are in shortage of them. Look at all your needs. Level them up and you'll see. Just cause your choosing not to level those characters doesn't mean you don't have a shortage.
It's still temporary though. I have a 5.5m account and over 4000 of these things lying around. They are an early bottleneck similar to mk5 furnaces (which I have over 1000 of). Unlike stun guns (and to a lesser extent carbs and cuffs), this bottleneck goes away eventually.
You still are in shortage of them. Look at all your needs. Level them up and you'll see. Just cause your choosing not to level those characters doesn't mean you don't have a shortage.
It's still temporary though. I have a 5.5m account and over 4000 of these things lying around. They are an early bottleneck similar to mk5 furnaces (which I have over 1000 of). Unlike stun guns (and to a lesser extent carbs and cuffs), this bottleneck goes away eventually.
Kinda hoping that the stun gun bottleneck goes if the rewards get an update after the current GC expedition events though... for finishing the final tier, a MK 50 stun gun should be a given. More so with the relic investment needed
It's still temporary though. I have a 5.5m account and over 4000 of these things lying around. They are an early bottleneck similar to mk5 furnaces (which I have over 1000 of). Unlike stun guns (and to a lesser extent carbs and cuffs), this bottleneck goes away eventually.
Using your logic... Get an 8mil account and then you'll soon find that you have thousands of stun guns lying around. Both are bottlenecks at different points in the game. But yes, the gun/cuff bottleneck lasts longer than this one.
It's still temporary though. I have a 5.5m account and over 4000 of these things lying around. They are an early bottleneck similar to mk5 furnaces (which I have over 1000 of). Unlike stun guns (and to a lesser extent carbs and cuffs), this bottleneck goes away eventually.
Using your logic... Get an 8mil account and then you'll soon find that you have thousands of stun guns lying around. Both are bottlenecks at different points in the game. But yes, the gun/cuff bottleneck lasts longer than this one.
If you look at newer toons, I'm guessing you'll find more of the gear I mentioned and less of the syringes. Not to mention the fact that you don't need syringes for G12 right side pieces.
They stopped being a bottleneck once Challenges were updated to include all levels of rewards. Time used to be that on Tuesdays, Thursdays, and Sundays you had to choose between mk3 droid callers and mk6 hyposyringes. Now you get both at the highest tier, so you always have plenty.
That said, tons of characters need tons of them. Not as many as carbanti sensor arrays, but still a lot.
The other reason you end up with heaps is that they are on the same node as the injector handle salvage. So whenever you farm 50 of them you'll get about 75ish mk6 syringes. Add that to all the other ways to get syringes, and now you have heaps. Yay!
The other reason you end up with heaps is that they are on the same node as the injector handle salvage. So whenever you farm 50 of them you'll get about 75ish mk6 syringes. Add that to all the other ways to get syringes, and now you have heaps. Yay!
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It's still temporary though. I have a 5.5m account and over 4000 of these things lying around. They are an early bottleneck similar to mk5 furnaces (which I have over 1000 of). Unlike stun guns (and to a lesser extent carbs and cuffs), this bottleneck goes away eventually.
Kinda hoping that the stun gun bottleneck goes if the rewards get an update after the current GC expedition events though... for finishing the final tier, a MK 50 stun gun should be a given. More so with the relic investment needed
Using your logic... Get an 8mil account and then you'll soon find that you have thousands of stun guns lying around. Both are bottlenecks at different points in the game. But yes, the gun/cuff bottleneck lasts longer than this one.
If you look at newer toons, I'm guessing you'll find more of the gear I mentioned and less of the syringes. Not to mention the fact that you don't need syringes for G12 right side pieces.
Another issue is the agility attribute. Seems like there is no use for it anywhere. Probably a forgotten mechanic?
Agility effects different characters differently don't assume all it does is add armor and physical critical
That said, tons of characters need tons of them. Not as many as carbanti sensor arrays, but still a lot.
Oh wow, didn't realised that 🤣🤣
Thks!!
Exactly, cause it is not explained propey. Soany read in between the lines...