Ship raid suggestion/idea

Devian
671 posts Member
edited September 2020
Right now we are using 1 CS and 3 to 5 ship per battle at the start(depends where)
but doing so will be tiring and give same feels as other matches

So, I'm suggesting using 2 to 3 Capital ships (like in real Space battle) with different additional raid-only abilities (1 per Capital ship: Like Home One with 'It's a trap' could inflict shield for all allied ships for 1 turn Or Negotiator with 'So uncivilized' could deal AOE and inflect burning debuff)
Additional CSs can be used only as additional firepower and to summon random ship from roster, but only with same alignment(or even faction) and if that ship is not used under main CS. Plus that summoned Ship can be added to 6's slot(like with arena summoned units)
Each additional CS could grouped only with same alignment main CS and only same alignment ships could be pre-selected before match.
To participate in raid you need at least 2 CS. So players can choose if they want 2 tries with 2 CSs or give it all with 3.

To sum this up:
  • Player selects One main CS and 1 to 2 additional ones for the battle
  • All ships and additional CSs are restricted to be of the same alignment as main CS
  • Each additional CS have unique raid-only ability that has cd
  • Each additional CS can reinforce 1 ship to the 6th slot(if available) of the same alignment. If that ship is not currently at the main squad or already killed
  • Each additional CS has stats and has same active abilities + unique.
Additional suggestion: all additional CSs could be destroyed or damaged with enemy's ultimate abilities.
Sign In or Register to comment.