I have used Mace as lead and can't see any deference in my Jedi attack. His lead ability is 20% offinse and 9% critical hit does any one know if it is working the way it should? Or is it another lead ability that needs to be fixed?
I use him all the time in the LS battles. Don't have any hard evidence that he's working though. My Jedi do seem to crit a bit more often. +20% just isn't very noticeable (2000 dam -> 2400dam), especially when it's not jumping out at you like crits.
I wonder if the crit damage is 170% (dam * (1+0.5+0.2)) or 180% (dam * 1.2 * 1.5).
I have used Mace as lead and can't see any deference in my Jedi attack. His lead ability is 20% offinse and 9% critical hit does any one know if it is working the way it should? Or is it another lead ability that needs to be fixed?
That's why I quit using Mace.. he is broken in my opinion. Not just as leader but he doesn't even make my 3rd string squad...
I use him he does hit hard granted not as hard as Jedi of his status. But if I'm going to have a leader for defense I'm using Eath he gives 55% vs Chewie 40. But I'm mainly running an all Jedi team in Arena right now with Lumi and QGJ as lead switching back and forth depending on the team I'm facing.
I did the same battle (LS 5F) four times with the same squad - Mace, Ahsoka, JC, QGJ, Lum, and Chewie (borrowed). I kept the borrowed Chewie as close in power as possible to make things as even as possible. In two battles, Mace led. In the other two, QGJ led. I only used basic attacks, and being quite overpowered for this mission, no hero died or dropped below 50% health. Mace's leader ability is at L5 (17.5% damage, +6% crit chance). QGJ's is +19 speed.
Mace leader results: 25 crit, 23 norm (48 attacks). Crit% 52%. Mace avg. damage: 2860
QGJ leader results: 26 crit, 28 norm (54 attacks). Crit% 48%. Mace avg. damage: 2575
The difference in this rather small sample size was +4% crit chance and +11% damage (I only marked down Mace's damage, but it was fairly consistent for JC as well). This is a bit below the advertised rates for Mace's leader ability, but not insignificant. Increasing the sample size might nail the numbers down a bit better, but it was tedious enough to collect that data that I opted not to do 6 or 8 battles As the first two stages vary a bit in terms of #enemies and their type, it's certainly not an exhaustive test, but hope that helps.
I just 7*, max geared Mace and his basic hits pretty hard, especially if he's over 50% health. The random expose is a little frustrating because he would be a beast if it was less random. He can take a beating, though.
@kalidor
thanks for that it shows some of his abilities are working I figured he would be great since it's Mace. Such an iconic Jedi figure and he doesn't live up to my expectations or others I'm sure.
I got him on a Bronzium draw so was willing to take a chance on him. He's L65 at 5* with maxed gear and 6-4-5-5 abilities for me, and performing about as I'd expect a 5* to. The 11K health definitely helps.
However, Shatterpoint would be a lot more useful if it affected all enemies instead of a random one, determining the expose chance on a per-hero basis and perhaps lowering the expose chance to compensate. I find the expose gets resisted a lot, so it might balance out, especially since only Mace can take advantage of it. And for some reason, Mace always seems to expose Sidious for me when he's present.
Im actually really enjoying Mace lead, Ahsoka, Lumi, Yoda, Poggle all 70/7*/max gear. Everyone hits like a truck and has a great HP pool. Not in arena of course but maybe after they do the speed balance...
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I wonder if the crit damage is 170% (dam * (1+0.5+0.2)) or 180% (dam * 1.2 * 1.5).
Defense stat and defense up are irrelevant. At least Mace lead helps Mace.
Fett is my lead on those
That's why I quit using Mace.. he is broken in my opinion. Not just as leader but he doesn't even make my 3rd string squad...
Mace leader results: 25 crit, 23 norm (48 attacks). Crit% 52%. Mace avg. damage: 2860
QGJ leader results: 26 crit, 28 norm (54 attacks). Crit% 48%. Mace avg. damage: 2575
The difference in this rather small sample size was +4% crit chance and +11% damage (I only marked down Mace's damage, but it was fairly consistent for JC as well). This is a bit below the advertised rates for Mace's leader ability, but not insignificant. Increasing the sample size might nail the numbers down a bit better, but it was tedious enough to collect that data that I opted not to do 6 or 8 battles As the first two stages vary a bit in terms of #enemies and their type, it's certainly not an exhaustive test, but hope that helps.
It's all irrelevant, I just auto the top tier challenge anyway.
thanks for that it shows some of his abilities are working I figured he would be great since it's Mace. Such an iconic Jedi figure and he doesn't live up to my expectations or others I'm sure.
However, Shatterpoint would be a lot more useful if it affected all enemies instead of a random one, determining the expose chance on a per-hero basis and perhaps lowering the expose chance to compensate. I find the expose gets resisted a lot, so it might balance out, especially since only Mace can take advantage of it. And for some reason, Mace always seems to expose Sidious for me when he's present.