So keep in mind that only 501st clones will get his stats upon his death; furthermore, if you don't run all 501st, GAS loses some of his kit.
So on a GAS team, your options for clones are Fives, Rex, Echo, and Arc. If one of those is geared too much, your plan doesn't gain a whole lot. If you use Cody or Sergeant, you still have a squishy clone and a dead Fives while only boosting say, Rex and Echo. You also hamstring GAS.
Best defense would probably be to make Rex as fast as possible and give GAS a lot of protection. Mod Fives for survivability and maybe tenacity.
So keep in mind that only 501st clones will get his stats upon his death; furthermore, if you don't run all 501st, GAS loses some of his kit.
So on a GAS team, your options for clones are Fives, Rex, Echo, and Arc. If one of those is geared too much, your plan doesn't gain a whole lot. If you use Cody or Sergeant, you still have a squishy clone and a dead Fives while only boosting say, Rex and Echo. You also hamstring GAS.
Best defense would probably be to make Rex as fast as possible and give GAS a lot of protection. Mod Fives for survivability and maybe tenacity.
So keep in mind that only 501st clones will get his stats upon his death; furthermore, if you don't run all 501st, GAS loses some of his kit.
So on a GAS team, your options for clones are Fives, Rex, Echo, and Arc. If one of those is geared too much, your plan doesn't gain a whole lot. If you use Cody or Sergeant, you still have a squishy clone and a dead Fives while only boosting say, Rex and Echo. You also hamstring GAS.
Best defense would probably be to make Rex as fast as possible and give GAS a lot of protection. Mod Fives for survivability and maybe tenacity.
So keep in mind that only 501st clones will get his stats upon his death; furthermore, if you don't run all 501st, GAS loses some of his kit.
So on a GAS team, your options for clones are Fives, Rex, Echo, and Arc. If one of those is geared too much, your plan doesn't gain a whole lot. If you use Cody or Sergeant, you still have a squishy clone and a dead Fives while only boosting say, Rex and Echo. You also hamstring GAS.
Best defense would probably be to make Rex as fast as possible and give GAS a lot of protection. Mod Fives for survivability and maybe tenacity.
As it stands unlocking GAS doesn't do anything for my arena team. I am still working on Rey toons, so GAS clones are competing for resources. It's like to find a way to make GAS useful to my roster as cheap as possible till I get Rey, but it might be a bad call, just up GAS
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So on a GAS team, your options for clones are Fives, Rex, Echo, and Arc. If one of those is geared too much, your plan doesn't gain a whole lot. If you use Cody or Sergeant, you still have a squishy clone and a dead Fives while only boosting say, Rex and Echo. You also hamstring GAS.
Best defense would probably be to make Rex as fast as possible and give GAS a lot of protection. Mod Fives for survivability and maybe tenacity.
Unless the ai is slkr
cody or sarge won't trigger the sacrifise
That's because they added helmets.
Or is it.
That's what I wanted to say
if your oppoment uses slkr on gas you've probably won lol. I mean, if OP is using a 3* 501st it's a moot point, but still
Or isn't it?
It isn't.