Kit of Lord Vader

Unit Name: Lord Vader
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Alignment: Dark
Categories: Galactic Legend, Attacker, Leader, Sith, Empire, Vader Fist

Abilities

Basic: Aggressive Rush
FINAL TEXT: Deal physical damage to target enemy and doubled with 60% chance to inflict Ability Block for 2 turns and Lord Vader gains Critical Chance and Counter.

Special 1: Furious Grip (Cooldown 3)
FINAL TEXT: Deal Special damage to target enemy and Stun and Damage Over Time Effects and removes all Debuff from target enemy to dispel to call targeted ally and to assist.
This Ability can't be Evaded.

Special 2: Security For New Empire (Cooldown 5)
FINAL TEXT: Dispel all Debuff to Sith, Empire, Vader Fist Allies and call all Sith, Empire, Vader Fist Allies to assist. If there is a Non-Sith separatist ally, that Ally is defeated and a Summoned Imperial 501st Clone Trooper takes the place and assist.
This Ability can't be Countered.

Leader: Dark Lord of Sith
FINAL TEXT: At the start of the battle, all Sith, Empire, Vader Fist Allies have 70% Protection Up and Counter Locked.
If a Sith, Empire, Vader Fist ally is defeated, if Lord Vader is alive, a Imperial 501st Clone Trooper is summoned and takes the place.
Whenever a Ally is critically attacked, that ally gains Stealth and Lord Vader gains Taunt and 30% Protection Up until that Ally recovers 30% Protection.

Unique 1: Sith Apprentice
FINAL TEXT: Lord Vader has +50% Offense, +25% Critical Chance, and +50% Critical Damage; immune to Fear, Stun, Ability Block and Turn Meter manipulation and assists per turn of Darth Sidious.
If Darth Sidous is an Ally, they gains Apprentice and Master until the end of the battle.
Apprentice: Assist per attack of Master gained ally and is immune to Stun, Ability Block and Damage Over Time Effects. Gains 10% Turn Meter and Protection Up per stack.
Master: Call all Sith Allies to assist and is immune to Fear, Stun, Ability Block and Damage Over Time Effects. Gains 10% Turn Meter and Protection Up per stack.

Unique 2: Imperial 501st Clone Trooper
Dark Side, Tank, Clone Trooper, Empire, Vader Fist
Basic: Crossfire
Deal physical damage to target enemy and gains 10% Turn Meter for 2 turns.
Special: On Master's Command (Cooldown 2)
Lord Vader assists then this character assists and gains 10% Protection Up.
Unique: Summoned
This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.

Unique 3: Galactic Legend
FINAL TEXT: This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.

Ultimate Ability: Power of Dark Side (Requires 100% Ultimate Charge to activate)
FINAL TEXT: Lord Vader gains 8% Ultimate Charge at the start of his turn. Whenever an Ally is critically hit, gains 10%.
Lord Vader dispels all Debuff on all Sith, Empire, Vader Fist Allies, enters into Sith stance, deals physical damage to all enemies, if if there is Jedi enemy among them, deals Special damage to all enemies. His Abilities have no Cooldown.

When Lord Vader activate this unit, he loses Security For New Empire and gains new Ability for 5 turns.

New Ability: Non-Underestimated Power
FINAL TEXT: Deal Special damage to all enemies and inflict Ability Block, Speed Down, Tenacity down, Buff Immunity, Critical Hit, 3 Damage Over Time Effects for 5 turns. Lord Vader gains +20% Turn Meter, +30% Offense, +30% Max Health for 5 turns.
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