13 ships to go

Currently we have 8 capital ships that can load 7 combat ships into play, 3 at start 4 reinforcement. 8*7=56. There are currently 43 combat ships available.

The most glaring missing ships that I see are CLS X-Wing, Razor Crest, Dooku's Geo fighter, A-Wing, B-Wing. Zori's Y-Wing was mentioned as a resistance ship and I like the idea. This is still only 6 new ships. And there are ideas for other capital ships out there which if created should add 7 new fighters to go with them. Hopefully we can see more fighter ships added in soon to fill that caps.

Replies

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    If you need more than 2 RIs in an offensive battle then you've got problems.
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    Rath_Tarr wrote: »
    If you need more than 2 RIs in an offensive battle then you've got problems.

    2 ship volleys can't defeat 20x2 in TW. The more opportunities you have the better
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    Tragamite1 wrote: »
    Rath_Tarr wrote: »
    If you need more than 2 RIs in an offensive battle then you've got problems.

    2 ship volleys can't defeat 20x2 in TW. The more opportunities you have the better
    RI is short for reinforcement.

    If you have to pull a third reinforcement during a battle it means you have lost a fighter and you are having problems.

    You should not need more than 2 reinforcements in an offensive battle if you are picking the right opponent.

    As for TW, the fleet part is now strictly an offensive game. Both defensive zones can be filled by each player contributing 1 fleet. That leaves a lot of fleets to choose from for offense.
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