Add a lock option for the Challenge Pit raid to be used by officers- stopping players from posting

Akada
12 posts Member
edited February 2021
Some of the guilds are completing P1 and P2 in one day and the remaining 2 phases of the raid in the following day.
Unfortunately, during night, some players might post their damage and ruin it. That's why we would need an option to lock the raid - to be used only by the officers.
If "for every 20% of its Health lost, this unit gains 75% Offense and Speed (stacking)" will not be changed anytime soon, at least give us the ability to lock the raid to prevent players from scoring prematurely and to ensure no mistakes will keep us from achieving our goal of finishing the raid.
Post edited by Akada on

Replies

  • Options
    Here here. Get this sorted ASAP.
    The amount of good guilds that are falling apart because of this is crazy. Can’t be a difficult ability to add.
  • Kyno
    32087 posts Moderator
    Options
    They will never allow another player that much control over another players game play. Just FYI.
  • Options
    Kyno wrote: »
    They will never allow another player that much control over another players game play. Just FYI.

    I understand. Or maybe, they could add the option to prohibit engagement (same as TB/TW). I don’t know if that’s doable given they would have to create a new stat with “rogue actions” for the raid. If this isn’t an option, no need for a new stat, we can just hope the players will back out seeing the “disobey order” warning.
  • Options
    Kyno wrote: »
    They will never allow another player that much control over another players game play. Just FYI.

    Officers already decide when to open the raid, this idea is really just an extension of that by allowing them to toggle between “open” or not. It’s not really controlling anyone else’s game play.
  • Kyno
    32087 posts Moderator
    Options
    kello_511 wrote: »
    Kyno wrote: »
    They will never allow another player that much control over another players game play. Just FYI.

    Officers already decide when to open the raid, this idea is really just an extension of that by allowing them to toggle between “open” or not. It’s not really controlling anyone else’s game play.

    If you can lock someone out of posting or playing the raid, then you are interfering with thier game play and possibly rewards.
  • Options
    Kyno wrote: »
    kello_511 wrote: »
    Kyno wrote: »
    They will never allow another player that much control over another players game play. Just FYI.

    Officers already decide when to open the raid, this idea is really just an extension of that by allowing them to toggle between “open” or not. It’s not really controlling anyone else’s game play.

    If you can lock someone out of posting or playing the raid, then you are interfering with thier game play and possibly rewards.

    if someone posts too early they can lock the entire guild out of rewards
  • Options
    Kyno wrote: »
    kello_511 wrote: »
    Kyno wrote: »
    They will never allow another player that much control over another players game play. Just FYI.

    Officers already decide when to open the raid, this idea is really just an extension of that by allowing them to toggle between “open” or not. It’s not really controlling anyone else’s game play.

    If you can lock someone out of posting or playing the raid, then you are interfering with thier game play and possibly rewards.

    if someone posts too early they can lock the entire guild out of rewards

    Yes, it is so annoying, especially when you get new members. Even if you explain it to them, they could still post, mess up an entire guild and waste everyone's time. Happens to veteran members too.
  • Options
    Officers have always dictated other players game. Raid times, choosing Hoth or Geo TB etc, blocking territories in TW, even choosing who actually gets in or stays in a guild.
    To add a block like TW would be fantastic.
    Everyone would benefit.
  • Kyno
    32087 posts Moderator
    Options
    Kyno wrote: »
    kello_511 wrote: »
    Kyno wrote: »
    They will never allow another player that much control over another players game play. Just FYI.

    Officers already decide when to open the raid, this idea is really just an extension of that by allowing them to toggle between “open” or not. It’s not really controlling anyone else’s game play.

    If you can lock someone out of posting or playing the raid, then you are interfering with thier game play and possibly rewards.

    if someone posts too early they can lock the entire guild out of rewards

    And a guild leader can willfully force people out of rewards with this addition. That will not be allowed. Players making mistakes is not the same thing.
  • Waqui
    8802 posts Member
    edited February 2021
    Options
    Kyno wrote: »
    Kyno wrote: »
    kello_511 wrote: »
    Kyno wrote: »
    They will never allow another player that much control over another players game play. Just FYI.

    Officers already decide when to open the raid, this idea is really just an extension of that by allowing them to toggle between “open” or not. It’s not really controlling anyone else’s game play.

    If you can lock someone out of posting or playing the raid, then you are interfering with thier game play and possibly rewards.

    if someone posts too early they can lock the entire guild out of rewards

    And a guild leader can willfully force people out of rewards with this addition. That will not be allowed. Players making mistakes is not the same thing.

    Any guild member can willfully force people out of rewards with the current design. That is allowed. What's the difference?

    If CG added an option for officers to mark the raid with "posting prohibited" while still allowing players to actually post damage if they first confirm that they intend to go rogue it won't be any different than what we currently have in TW and TB.
  • Options
    Kyno wrote: »
    kello_511 wrote: »
    Kyno wrote: »
    They will never allow another player that much control over another players game play. Just FYI.

    Officers already decide when to open the raid, this idea is really just an extension of that by allowing them to toggle between “open” or not. It’s not really controlling anyone else’s game play.

    If you can lock someone out of posting or playing the raid, then you are interfering with thier game play and possibly rewards.

    That same guild leader could refuse to launch any raids at all. Could choose to run a TB where their guild won’t get any stars. They could launch a raid at a time when most of the guild is asleep and then solo it themselves.
    The point is that guild officers already have control of things like this. If someone were abusing that power then they would quickly find themselves running a guild of 1 member.

    The current design of the raid is an issue. Players didn’t create that issue, the designers of the raid did. We are just looking to offer solutions to fix that.

    I’m open to better ideas, but the current situation is the worst idea I’ve seen yet. Holding runs in airplane mode and herding cats, all while hoping no one screws its up and posts early is not “fun”.
    As mentioned above, this system leads to a situation where one players error can blow the raid for their entire guild - along with a weeks worth of tickets - and cost the whole guild rewards.
  • Options
    This is pointless. By this time the CG reaction (or lack of thereof) on players feedback means one thing - they do it deliberately, and failing the entire event by mistake of one player is completely intended. Why exactly they think that design patterns from full-featured real-time PC MMO is what the raids in SWGOH need, we can only guess.
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