QoL Suggestions

A quality of life update is badly needed. It's been almost 2 years since the last one. Here are some things that have been repeatedly mentioned by the player-base that would be helpful to improve the player experience:

1. Update the daily gear challenges and add in a higher level tier. Even if it's just a small amount of the high level gear, the current gear challenges have been outdated for awhile. The tank challenge in particular gives out very weak gear which isn't even helpful in gearing up tanks.

2. Revise HAAT rewards. There is no way that the PIT should consistently give better rewards as the lower level raid and that goes for the simmed rewards too.

3. Add the ability to save fleet line-ups like we can with squads.

4. Add a simply gear inventory screen so we don't have to hunt and search for workarounds to determine how much we have of a particular piece of gear.

5. Revise the Assault Battles so that, when you complete a tier, all lower tiers are auto-completed...similar to the change made to Galactic Challenges. Assault Battles are extremely time-consuming given the rewards.

6. Add a pop-up warning for joining a GAC event since the roster lock occurs immediately and there is no ability to exit the GAC event and re-lock rosters

7. Increase the number of squads on the maps in GAC and TW. We have many more viable squads than we had when these game modes were launched. With all of the mediocre characters required to relic up to unlock GLs, we could really use a purpose for those leftover characters and it would add more strategy into the game modes.

8. Revise the GAC matchmaking formula. As higher powered characters like GLs, JKL, and GAS have been introduced to the game, the gap between GP level and effectiveness of characters has become wider. Without having to re-do GP for characters, some sort of modifier could easily be added into the formula to give more weighting to these highly-powered characters. There are other tweaks that could be made to create a better matchmaking formula.

9. Update the TW matchmaking formula to eliminate sandbagging by guilds. This could be accomplished by factoring average player GP for participating players into the matchmaking and also basing the number of teams per zone on the guild with the higher amount of participating players.

10. Add some sort of TW history similar to the GAC history available on swgoh.gg to assist officers in being able to better monitor TW performance.

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