Been a while since I've been on the forums but this is an attempt to provide some constructive feedback instead of just complaining about the current state of the game, which I do plenty of within my guild.
These have probably already been brought up but nothing has been said or done to address them so ~here we go again~.
Ok so QoL first.
1. Modding has become such a crucial part of this game and I don't have the mod depth to optimize every single one of my units, despite farming mods hard ever since they came out. So, for different game modes, especially with the introduction of challenge rancor, I'm frequently forced to build sets for different teams using the same mods. It's nice that we can build and store sets but this becomes tedious having to apply each individual set and then have to revert everything back to it's default unit, again individually. We already have tabs to separate groupings of mod sets by events, or tags, however you choose to organize. The only thing missing is the ability to apply all mod sets in a given group at once. I want to pop my rancor mods on my SLKR team for phase 1? One click. I want to apply all mod sets in a group at once? One click.
2. Ship fleets. Please grant us the ability to pre-set fleets. For the love of all that is holy. You tease us with the squads but make us click individual ships every time we want to load a fleet. Really screws me when I'm clicking in a rush and I take my sep ships in with nego. With the introduction of r8 I'm forced to flip back and forth between fleets on my arena climb more lately and again, it's become quite tedious.
This is obviously an opinion as some people like the current structure of rewards, but I always look for room for improvement. I believe every cooperative guild event should consist of two sets of rewards. 1. Blanket rewards for the guild completing the event, like TB and TW payout. 2. Individual rewards based on contribution to complete said event, i.e. raids. Both of these structures individually already exist, but I believe the combination of the two is the best solution for every single guild event: TB, TW, and raids.
This would encourage the guild as a whole to work together to complete the event to the best of its collective ability AND encourage healthy competition within the guild for additional rewards. Right now, raids payouts are off balance. Obviously we all know HSTR drops outside top 10 are hot garbage and that trend has continued with challenge rancor. If the entire guild drops 10 mil damage exactly, 40/50 of them are getting garbage. Flatten the distribution of rewards for just completing the event (blanket rewards, like #10 payout for OG rancor), but keep the individual scoring structure as well as a bonus for people who do more. This is the healthiest way to ensure fairness in rewards and promote intraguild competition. Likewise, this would benefit TB and TW because the sole blanket rewards have created vegetables. People who just skate by doing the bare minimum and getting the same as everyone else. Keep the blanket rewards as they are, but add in additional bonuses for territory points contributed, combat mission waves completed, etc. Individual incentive promotes contribution and blanket rewards incite cooperation. Best of both worlds.