Hear me out on this. I know the first reaction for a lot of people when they hear nerf and Kylo in the same sentence would (at best) probably go something like: just don't go there. But I want to put this out there for consideration anyway.
What if CG just added a raid specific clause in his kit that limited his mastery stacking against raid bosses and raid side enemies? They've put in conditional clauses like that for raids before. The positives seems numerous and the negatives few.
- It would only affect raids, leaving no possibility of Kylo being affected for squad fights, events, or TBs.
- It would let CG have more freedom designing future raids if they don't have to design everything around the Kylo factor, which means less dev time, and faster production of new raids for us (would you like more new raids faster? I would).
- The Sith raid: right now, you can have a guild where all 50 get the same score. At that point, it's just a chore with random rewards and why not just add a sim option and at least make players lives easier and reduce the level of grumbling about "I soloed the raid and still got last place" because that's a legitimate thing to have just cause to grumble about.
- The Crancor raid: Again, it gives CG more freedom when updating this, so we'll probably get a better result because they'll have more options to chose from.
I hope this idea is considered and not just dismissed, because I think it would really help matters.
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That is bad for the game, as it doesnt show respect for investment made by the players.
They dont need to make changes to Kylo to help give them more time for development.
It's far from unprecedented for a game company to edit a kit when doing so would have a positive affect on the entire game, and not doing so would have a continuing negative affect. Yes, some will no doubt have a negative initial reaction if my suggestion is implemented, but if it's explained properly and limited in the way I suggest, I think most people will see it as either positive or at least reasonable. Even for those truly unhappy with it, I really don't think it will matter that much to them in the end, where the positives would matter much much more.
Again, I ask for fair consideration on this, even if some will likely be very tempted towards a snap judgment.
But he is a great raid toon, and players investing him are doing it for that reason and others, so they are not respecting that investment. Isolating it to raids doesnt change that. And changing his performance there, is not respecting the investment. GLs can take a player a long time to get, so changing that part way through someone's path is also not respecting the investment.
I dont believe anyone would see your causes as good enough to be considered a "good cause" for a change like this.
There is little to no plus for the player base in your list, you do list some possibilities for things to be better, but those can be done in other ways that limit him and allow for freedom for others to thrive that dont need to be specifically focused on Kylo.
The main problem is that your listed benefits are nothing solid or tangible, and the changes to him are very tangible.
Ask any Kylo owner: assuming this is true (and the recent experience with Crancor says it is), would you be willing to give up your average 27th place Sith raid finishes to get the whole community raids fasters and with less need for reworks? I have faith enough to think most would actually be good enough spots about it to say yes without a second thought. I certainly would.
You would have less time to ramp up damage, Kylo can still do decent numbers, no kit changes.
Not placing a direct limitation on a single toon is the difference. A change to the raid future proofs it to an issue, without doing anything directly to a single toon.
That is assuming that doing this changes anything on the dev side, for any reason. Which there is no evidence that it will. The investigation towards changing the raid was already on the table before Kylo came into the situation, so it would have done nothing for this raid.
There just doesnt seem to be a solid reason or benefit to limit this single toon in any one particular location in game.
look at thrawns fracture
it is raid specific
Many characters have raid specific effects for certain debuffs.
No raid has a specific limitation on any character, that is what I was talking about.
How is that relevant? Thrawn's kit has been like that for a very long time and the investment required to obtain Thrawn is vastly different from that of a GL. Many kits were designed with "raid specific modifications" - but that is far different than nerfing one (especially a GL) literally years after the fact.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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"Faster production of new raids"
Wow. hahahaha.
"less dev time"
heh hah
lmao
"FaStER prOdUcTIoN Of NeW raIDZ"
wow wow wow. wow.
"FASTER PRODUCTION"
hee-hee are you for real mate