Question about the armorer's leader skill

214 posts Member
edited February 24
Having been forced to develop the mandalorian faction for galactic challenges I've been running the armorer as the leader. Now I understand that parts of the lead skill are only temporary lasting for 2 turns I believe but what about the 200% protection (or health?) increase? Is that also just temporary? I havent tested it out much since I dont bother to clear too much of the gc to see if the increased stat remains intact past 2 turns as my squad can usually clear the battles by the second turn.
Post edited by crzydroid on


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