Upcoming Changes To The Pit Challenge Tier

CG_Doja_Fett
307 posts SWGOH Dev Team
edited March 5
Hi Holotable Heroes,

We have finalized the changes to the Challenge Tier of The Pit raid scheduled to be released in the coming weeks. Our main objective with these modifications is to maintain which Guilds can complete this event while removing the headache of coordinating the majority of Guild members over a very narrow period of time (and reduce the stress for Guild officers!) Second, we want to expand the accessibility of the Challenge Tier within the Guilds completing it. Guild members should be able to participate in this raid regardless of real life factors like time zone, Discord usage, and device ownership. And third, these changes are also aimed at preventing characters like Supreme Leader Kylo Ren from soloing phases of the raid.

With those objectives in mind, we are changing the stacking Speed and Offense that persisted between runs to only impact the current battle and adjusting the amount and rate at which these stacks start building up. While the changes can make large runs harder, your overall guild progress should be roughly the same but without needing the heavy coordination.

While we may in the future design game modes that require deeper levels of coordination, we recognize the original version of the The Pit Challenge Tier raid did not accomplish this in a way that was as fun for many Guilds. We will continue to monitor the impact of these changes and take your feedback into close consideration. There will be an announcement on the release date for these changes several days in advance in order to help Guilds coordinate when to launch their raids.

Red will be removed and Green will be added to Pit Fighter 2 description in a future update.


Pit Fighter 2
This unit has +50% Tenacity while it isn't Toppled and is immune to Turn Meter Reduction effects.
For every 20% of its Health lost, this unit gains 75% Offense and Speed (stacking). For each 2% Health lost this battle, this unit gains 20% Offense and Speed (stacking). These bonuses increase by an additional 20% each time.

NOTE: These bonuses work similarly to Enfys Nest’s Unique, Fighting Instinct, and will increase by 20%, then increase by 40%, 60%, and so on for this battle only.

At the start of each of its turns, this unit gains 50 Armor Penetration and 10% Critical Chance, Critical Damage, and Potency (stacking) and all enemies both active and defeated lose 5% Offense, Tenacity, and Mastery (stacking) until end of encounter, tripled for Galactic Legends. (stacking, max 10 stacks) until end of encounter.


Old Pit Fighter 2
This unit has +50% Tenacity while it isn't Toppled and is immune to Turn Meter Reduction effects.
For every 20% of its Health lost, this unit gains 75% Offense and Speed (stacking).

At the start of each of its turns, this unit gains 50 Armor Penetration and 10% Critical Chance, Critical Damage, and Potency (stacking) and all enemies both active and defeated lose 5% Offense, Tenacity, and Mastery (stacking) until end of encounter, tripled for Galactic Legends.

New Pit Fighter 2
This unit has +50% Tenacity while it isn't Toppled and is immune to Turn Meter reduction effects.
For each 2% Health lost this battle, this unit gains 20% Offense and Speed (stacking). These bonuses increase by an additional 20% each time.

At the start of each of its turns, this unit gains 50 Armor Penetration and 10% Critical Chance, Critical Damage, and Potency (stacking) and all enemies both active and defeated lose 5% Offense, Tenacity, and Mastery (stacking, max 10 stacks) until end of encounter.

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