Some Random Clones

So with 501st and GAS, Cody, Sergeant, and Shaak Ti don't have much to do. So these are a Cody reqork to give him a unique and ideas for Ponds and Wolffe. This is my first kit, and sorry for not using spoilers.

CC-2224 Cody Rework?

Add Unique

Marshal Commander (Unique) (Zeta)
Whenever a Clone ally assists, Cody assists with a 30% chance to stun and 30% more offence. Whenever an enemy is stunned Cody is called to assist. When attacking a stunned enemy Cody gains 20% turn meter.

CT-411 Ponds

Lucky Shot (Basic)
Deal physicals damage and if this attack was a critical hit, attack again dealing 30% less damage.

RPS-6 Launcher (Cooldown 4)
Deal physical damage to target enemy, and then stagger and daze target enemy. If target enemy was already suffering a debuff, this attack deals 30% more damage.

Some Guys Have All The Luck (Unique) (Zeta)
The first time Ponds drops below 50% Health, he equalizes health with the enemy who damaged him. Ponds has 30% more critical chance when above 50% health, and 30% more critical damage when below 50% health.

CC-3636 Wolffe

Pack Tactics (Basic)
Deal physical damage with a 50% chance to inflict target lock, if this is out of turn then the chance for target lock is incresed by 50%.

Hunt Down (Cooldown 3) (Zeta)
Deal physical damage 3 times, and if the target was target locked then call a random clone ally to assist. If an target locked enemy was defeated by this attack, Wolffe gains target locks a random enemy, Resets his cooldowns, and gains a bonus turn.

Stalling Barrage (Cooldown 4)
Deal physical damage to all enemies, and all target locked enemies lose 20% turn meter. A random clone ally and Wolffe gain Speed Up.

Seasoned Hunter (Unique)
Wolffe has 30% more offence when attacking a target locked enemy. He gains 10% turn meter when he hits a target locked enemy. Target locked enemies cannot evade Wolffe's attacks.

Feedback is greatly appreciated, and constructive criticism welcomed.
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