Dear CG,
Please, can you revise your matchmaking for Grand Arena division 1? Why are we facing opponents with astronomically higher GP totals (1.5 mil+ more)? Just reached this division and suddenly my opponents have a much, much deeper roster than I do. That wasn't an issue in previous divisions. It isn't fun guys.
That's it, everyone have a nice day.
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Replies
So, it seems I face the choice of staying relevant in the other two arenas or balancing out my roster for GAC. Can the algorithm not be improved at all to match GP totals a bit better? It just seems really lopsided as is, at least with my top heavy roster.
Taking your SLKR to R8 w. Ultimate will help you in both squad arena and GAC.
Why would you match by GP totals (a bit better)? If you only need X characters to win a round the GP of the remaining/unused characters is irrelevant for the outcome.
The more viable teams a person has, the more possible attempts they have. Not to mention more freedom when deciding what to place on offense and defense. The GP does matter.
The instant I need to use characters beyond the minimum number, I’ve already lost.
In your 3 most recent rounds the round winners used 31.3 characters on offense on average along with the 33 characters on defense. How many characters would you suggest should be considered during matchmaking?
You're using a small sample of a larger picture to prove a point, I take it? You're saying that under any circumstance every GAC match should take one round to complete, or...?
Because it seems to me you aren't allowing for multiple attempts, which is something I can't get behind.
It's not about what anybody allows or doesn't allow. It's about how your 3 most recent rounds in your GAC history on swgoh.gg actually played out. Feel free to check more rounds yourself to have a larger sample size. I'm sure you will discover that the round winners don't use much more than 33 characters on offense on average - maybe slightly more but not much more. Some players are actually consistently below 33 but I assume that others may be slightly above 33.
So again:
How many characters would you suggest should be considered during matchmaking?
I would suggest the GP disparities be pared back as they are in previous divisions.
Is this like, all you do?
Rarely happens to me but it does. Did this round in fact. But I won. I have more GLs.
Git more GLs.
I assume this was a reply to me, so:
I never claimed that defensive holds don't happen. Stop making things up.
Here's my claim again:
"your 3 most recent rounds" refers to the 3 most recent rounds according to your GAC history on swgoh.gg.
Whether you like it or not the round winners didn't use a whole lot more characters to win than the number of characters that are included in the matchmaking. Whether you like it or not those great disparities in total roster GP which you experienced didn't matter much for the outcome of the round. GP of unused characters didn't affect the outcome.
By splitting up div. 1 in 2 (or more) brackets?
I try to avoid making stuff up, yes.
Moving to top x GP matchmaking with the introduction of GAC gave all players the opportunity to actively manage their roster for GAC to whatever extent suited them and eliminated the need to suppress lower level character development.
The more battles you have to fight beyond the minimum, the less banners you can earn and the more likely you are to lose on efficiency. One-shotting every enemy squad / fleet is the objective.
I still feel like lower level character development is not the way to go and the dude who said "Git more GLs" is on the money. Sure a more balanced roster would help but it's not doing anything against JML in 3v3.
Even though the goal is obviously to score as highly as you can using one-shot battles, it just doesn't always work out that way and that is as much of a part of the game as anything else. It happens, and it's supposed to happen. It's one of the dynamics of GA that makes it interesting. Just because your chances of success diminish with every loss doesn't mean you can't inflict that same predicament on your opponent.
I believe you're right that it will get better with a relic SLKR but the amount of GP bloat that comes before seems like a major hindrance here.