CT-Jesse Kit idea

CT_Waxer_7777
175 posts Member
edited May 2021
Light side, galactic republic, clone trooper, 501st, support
Synergy: Rex, Fives, Echo, Arc trooper

Basic: cover fire: deal physical damage twice to target enemy and inflict vulnerable for 2 turns which cannot be evaded or resisted.

Special 1: Arc Trooper: cool down 4: deal true damage to target enemy for each stack of superior tactics Jesse has. Enemies defeated by this ability cannot be revived. And inflict marked on healthiest ally

Unique: Experienced soldier: Jesse gains 1 stack of superior tactics every time an ally gains a buff, max 20 stacks.
Superior tactics: +2% offense and defense.

Unique: Order 66 directive: ZETA: Of their are no Jedi on Jesse’s ally squad, while Jesse has protection, all 501st allies cannot be defeated. When Jesse looses protection it cannot be regained. All 501st allies are given additional protection percentage equal to 50% of Jesse’s max protection.

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