CT-9904 “Crosshair” Kit Idea

Xcien
2436 posts Member
edited September 2021
Here is the kit idea for Imperial Commander Crosshair, or CT-9904. This version of Crosshair reflecting his character during the Bad Batch, when he was part of the Empire.

As always, if you have feedback, please comment. Thank you for evaluating.

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Unit Name: CT-9904 "Crosshair"
Tags: Dark Side, Attacker (TAC), Leader, Empire, Clone Trooper, Imperial Trooper
Description: Deadly Empire Attacker who becomes stronger the longer the battle goes on.
Relic: 773 Firepuncher Sniper Rifle

Basic: Calculating Shot (Omega):
Deal special damage to target enemy and inflict Target Lock for 2 turns. If the target already had Target Locked, Crosshair gains +5% Offense.

Special: Loyalty to the Empire (Cooldown 3) (Omega):
Dispel all debuffs on Imperial Trooper allies and call them to assist. For each Critical Hit scored, inflict a Damage Over Time effect on all enemies.

Special: Reflected Firepower (Cooldown 5) (Zeta):
Dispel all effects on target enemy and deal 30%40% more damage for each effect dispelled. Then, deal true damage to all enemies. Enemies defeated by this attack cannot be revived.
Cooldown reduced to 4 instead of 5.

Leader: Elite Imperial Squad (Zeta):
Clone Trooper and Imperial Trooper allies have +20 Speed and +25% Offense. Whenever a Clone Trooper ally or Imperial Trooper ally gains bonus Turn Meter, they recover 10% Protection.

Whenever an enemy is inflicted with Target Locked, they have a 50% 100% chance to dispel their buffs, which cannot be resisted. Whenever an enemy is inflicted with Burning, all Imperial Trooper allies recover 10% Health.

Whenever an enemy is defeated, all Imperial Trooper allies reduce their cooldowns by 2 and gain 30% Turn Meter.

Unique: Left Behind (Omega):
Crosshair has +25% Critical Chance and +25% Critical Damage. Additionally, Target Locked enemies cannot evade Crosshair's attacks. Whenever Crosshair scores a Critical Hit, he recovers 10% Health and Protection.

Whenever any unit is defeated, Crosshair gains +15% Turn Meter, doubled if they were Bad Batch.
I've found this whole experience to be very enlightening.

Thank you for evaluating. Your feedback is appreciated.
Post edited by Xcien on

Replies

  • Xcien
    2436 posts Member
    edited September 2021
    Options
    Sebek wrote: »
    What does Target Locked do?

    Sorry, I meant “Target Lock”. It autocorrected, and I didn’t catch it. Thank you for pointing it out.

    Is there anything in the kit that I should fix?
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Xcien
    2436 posts Member
    Options
    Sebek wrote: »
    Xcien wrote: »
    Sebek wrote: »
    What does Target Locked do?

    Sorry, I meant “Target Lock”. It autocorrected, and I didn’t catch it. Thank you for pointing it out.

    Is there anything in the kit that I should fix?

    I don’t think so.

    Okay, thank you for evaluating.
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Options
    Awesome Kit!
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